School of Innovation & Technology / MSc Medical Visualisation & Human Anatomy / Aqsa Akhtar / VR MRI Application – MSc Medvis Research Project

VR MRI Application – MSc Medvis Research Project

I designed, developed and evaluated an immersive virtual reality (VR) application intended to familiarise adults with the magnetic resonance imaging (MRI) scanning experience in collaboration with the Lancashire Teaching Hospitals NHS Foundation Trust (LTHTR), with the aim of helping users better understand what happens during an MRI examination and what the scanning environment may feel like.

Patients may feel anxious about magnetic resonance imaging (MRI) for various reasons, including the enclosed bore, loud noise, and the need to remain still during the procedure, which can affect the patient experience and may lead to premature scan termination, reduced image quality and, on occasion, cancellations. Existing interventions such as general anaesthesia or sedation introduce additional risks and higher costs due to equipment and increased staffing requirements. Traditional preparation methods, such as informational leaflets, cannot convey sensory and spatial information alone. VR offers an alternative approach to patient preparation by allowing users to experience a simulated MRI environment and procedure before undergoing a real examination. Rather than just providing information VR can introduce users to aspects like the scanner environment and sounds, experience within the bore, patient positioning and the requirement to remain still.

This study followed a structured design and development process, including observational visits and professional input, existing research, and NHS guidance, to identify key requirements of the MRI patient journey. These requirements were then translated into design specifications and developed into an interactive VR application for the Meta Quest 3 using Unity. The application was then evaluated with participants from GSA and the public. The experiment assessed measures such as MRI-related anxiety, preparedness and knowledge, presence, and usability using a mix of validated and bespoke questionnaires, and the results showed evidence that the VR experience improved patient understanding, preparedness, and confidence while reducing anxiety. The application also demonstrated a high sense of presence and usability.

Overall, the project explored how immersive VR could provide both educational and experiential familiarisation for MRI, allowing users to experience some of the spatial and sensory aspects of the examination. This prototype provides a foundation for further development and evaluation within the clinical setting.

MRI VR Simulation
VR MRI Application - Main Menu
VR MRI Application - About
VR MRI Application - Instructions
VR MRI Application - Skip Tp
VR MRI Application - Waiting Room Scene - Player Checking in

SVR MRI Application - Waiting Room Scene - Questionnaire Interaction
VR MRI Application - Locker Room Scene - User Teleporting to Lockers
VR MRI Application - MRI Room Scene - Information on MRI
VR MRI Application - MRI Room Scene
VR MRI Application - MRI Room Scene - Information on MRI bed
VR MRI Application - MRI Room Scene - Mic Interaction
VR MRI Application - MRI Room Scene - MRI Data Interaction
VR MRI Application - MRI Room Scene - MRI Data Interaction
VR MRI Application - MRI Simulation