Aqsa Akhtar

(She/Her)

Hello! My name is Aqsa Akhtar, an MSc Medical Visualisation and Human Anatomy student. My background is in (BSc) Immersive Systems Design – Games and Virtual Reality previously completed at The Glasgow School of Art.

I have gained many new skills throughout this course and had the amazing opportunity to collaborate with the Lancashire Teaching Hospitals NHS Foundation Trust (LTHTR) for my research project.

Check out some of the work I completed during this course below!

School of Innovation & Technology / MSc Medical Visualisation & Human Anatomy / Aqsa Akhtar / VR MRI Application – MSc Medvis Research Project

VR MRI Application – MSc Medvis Research Project

I designed, developed and evaluated an immersive virtual reality (VR) application intended to familiarise adults with the magnetic resonance imaging (MRI) scanning experience in collaboration with the Lancashire Teaching Hospitals NHS Foundation Trust (LTHTR), with the aim of helping users better understand what happens during an MRI examination and what the scanning environment may feel like.

Patients may feel anxious about magnetic resonance imaging (MRI) for various reasons, including the enclosed bore, loud noise, and the need to remain still during the procedure, which can affect the patient experience and may lead to premature scan termination, reduced image quality and, on occasion, cancellations. Existing interventions such as general anaesthesia or sedation introduce additional risks and higher costs due to equipment and increased staffing requirements. Traditional preparation methods, such as informational leaflets, cannot convey sensory and spatial information alone. VR offers an alternative approach to patient preparation by allowing users to experience a simulated MRI environment and procedure before undergoing a real examination. Rather than just providing information VR can introduce users to aspects like the scanner environment and sounds, experience within the bore, patient positioning and the requirement to remain still.

This study followed a structured design and development process, including observational visits and professional input, existing research, and NHS guidance, to identify key requirements of the MRI patient journey. These requirements were then translated into design specifications and developed into an interactive VR application for the Meta Quest 3 using Unity. The application was then evaluated with participants from GSA and the public. The experiment assessed measures such as MRI-related anxiety, preparedness and knowledge, presence, and usability using a mix of validated and bespoke questionnaires, and the results showed evidence that the VR experience improved patient understanding, preparedness, and confidence while reducing anxiety. The application also demonstrated a high sense of presence and usability.

Overall, the project explored how immersive VR could provide both educational and experiential familiarisation for MRI, allowing users to experience some of the spatial and sensory aspects of the examination. This prototype provides a foundation for further development and evaluation within the clinical setting.

Video Walkthrough of VR MRI Application
VR MRI Application - Main Menu
VR MRI Application - About
VR MRI Application - Instructions
VR MRI Application - Skip Tp
VR MRI Application - Waiting Room Scene - Player Checking in

SVR MRI Application - Waiting Room Scene - Questionnaire Interaction
VR MRI Application - Locker Room Scene - User Teleporting to Lockers
VR MRI Application - MRI Room Scene - Information on MRI
VR MRI Application - MRI Room Scene
VR MRI Application - MRI Room Scene - Information on MRI bed
VR MRI Application - MRI Room Scene - Mic Interaction
VR MRI Application - MRI Room Scene - MRI Data Interaction
VR MRI Application - MRI Room Scene - MRI Data Interaction
VR MRI Application - MRI Simulation
Presentation

3D Modelling & Animation

This project involved using software such as 3ds Max and ZBrush to retopologise the arm bones, model a bicep from scratch, and animate it all using morphers for a final visual outcome.

Skeleton - 3Ds Max
Skeleton - Arm Close Up
Skeleton - Bicep Close Up
Skeleton - Posterior View
Storyboard - Animation
Storyboard - Animation
Storyboard - Animation
School of Innovation & Technology / MSc Medical Visualisation & Human Anatomy / Aqsa Akhtar / Visualising Anatomy – Volumetric Visualisation

Visualising Anatomy – Volumetric Visualisation

Datasets from MRI, PET, and CT scans were imported into 3D Slicer and MITK, then developed into 3D visuals using direct and indirect rendering techniques.

Brain Tumour - Within Context
Brain Tumour - With Metabolic Activity from PET
Brain Tumour
Tumour Identification - Both Lungs
Pelvis Before Repair
Pelvis - After Repair
Left Lung Tumour
Right Lung Tumour
Lung Tumours - Density
Tooth - Direct Rendering
Tooth - Indirect Rendering