MSc Heritage Visualisation School of Innovation & Technology

Ruoqi Lan

Focusing on uncovering and presenting the hidden stories of cultural heritage through 3D modeling and Visualisation technologies.

Contact
ruoqi.lan2@gmail.com
R.Lan2@student.gsa.ac.uk
Projects
Puzzle of Glasgow Green:Build bridges of exploration for unfamiliar cultures

Collaborative Work
hush-hush hogbacks: exploring govan’s medieval monuments through interactive visualisation

Production image

Production Image

Puzzle of Glasgow Green:Build bridges of exploration for unfamiliar cultures

This presentation video showcases the prototype development of an Augmented Reality (AR) application designed for Glasgow Green, Scotland’s oldest public park. The project explores how AR immersive design can bridge cultural distance and enhance visitor engagement with unfamiliar heritage sites.

Puzzle of Glasgow Green

Presentation Video: Display the inspiration behind the work, the production process, and the presentation of the results.

Photogrammetry

Start Page

First page of AR App

Screenshots_01

Screenshots_02

Screenshots_03

Laser Scan

For People's Palace main door

hush-hush hogbacks: exploring govan’s medieval monuments through interactive visualisation

Not much can be said with certainty about the hogback. They are early-medieval monuments found across northern England and southern Scotland, with the largest being found here, in Govan, Glasgow. But why were they made? By whom? What do they represent? Supposedly they are of Scandinavian heritage, yet there are no examples in Scandinavia; presumably they are funerary monuments but without human remains; they are carefully designed yet of unclear archetype. With no definite answers, not only were these puzzles intriguing to the Govan Pebbles team, but they also highlighted the challenge of conveying archaeological uncertainty to the public.

We created an interactive visualisation in Unity to address these issues, where we introduced the hogbacks and presented three theories of what they might represent, employing a mixed-media approach of 3D models, videos, text, and audio. The user is asked to employ critical thinking to choose between these, illustrating the open-ended nature of archaeological research. The visualisation finishes with a video discussion of what this uncertainty means for archaeology at Govan and beyond and therefore, we simultaneously address the fascination of the stones and the deeper question of what it means to ‘know’ in archaeology.

Hogback 'Govan 3' Pointcloud

This shows the Govan 3 pointcloud, created through photogrammetry and rendered for use in our video on 'Critical Thinking'.

Govan 3 RTI

Video of the RTI created to highlight the shingles and interlace on the 'Govan 3' Hogback.

Hogback 'Govan 5'

This shows the textured 'Govan 5' hogback created using photogrammetry, and the stand modelled using 3Ds Max.

Introductory Video

Screenshots from the video that introduces hogbacks and their uncertain origins.

UI in Hush-Hush Hogbacks

In this scene, the photogrammetric model can be interacted with, RTI explored, and other scenes entered, where you can explore objects that potentially inspired hogback design.

Laser Scan of Govan Church

Laser scan created for use in the introductory video.