MSc Medical Visualisation & Human Anatomy School of Innovation & Technology

Lauren Walsh

(She/Her)

Hello! I’m Lauren Walsh, a medical visualisation student with a background in fine art.

I graduated from The University of Dundee in 2017 with a BA Honours in Fine Art and have worked in healthcare and pharmacy for the last eight years. Last year, I decided to make a huge change to my life and learn how to become a virtual reality developer. I am leaving the MSc Medical Visualisation and Human Anatomy course with many more skills than I ever thought I could possibly learn in one year. I am now confident and passionate about using 3D modelling, animation, and immersive technologies to make complex anatomy and clinical topics more intuitive and accessible. My work focuses on designing clear, engaging learning tools that support medical education, with a particular interest in interactive VR applications.

Following on from this course, I am seeking a junior VR developer role, or a role in the medical animation industry.

Contact
lauzart@live.co.uk
L.Walsh1@student.gsa.ac.uk
LinkedIn
Projects
Visual Pathways VR: An Immersive Exploration of the Orbit and Associated Traumas

Collaborative Work
Interactive Visualisation – OvaLearn & The PCOS Journey

Portrait

Visual Pathways VR: An Immersive Exploration of the Orbit and Associated Traumas

Visual Pathways VR: An Immersive Exploration of the Orbit and Associated Traumas, is a virtual reality application designed to teach orbital trauma anatomy. Built for the Meta Quest 3, the app allows users to explore 3D anatomical models of the eye and orbit alongside dissection images, animations, and interactive features. By combining traditional teaching resources with immersive technology, the project demonstrates how VR can enhance spatial understanding and engagement in anatomy education, particularly in underrepresented areas such as pathology. Despite the emergence of many new medical VR applications, pathological content remains predominantly absent. Students will rarely, if ever, have exposure to traumatic injuries in 3D. When understanding orbital trauma, such as hyphema and blowout fractures, spatial understanding is critical.  It is important to expose anatomy and medical students to forms of pathology such as trauma so that they are prepared and confident in their knowledge when experiencing injuries in emergency rooms, particularly for injuries in and around the eye, in which intervention can prevent permanent vision damage. The overarching aim of this project was to evaluate the usability and perceived educational value of an application focusing on orbital trauma.

This project was developed in collaboration with Simon Barrick (Primal Pictures/AnatomyTV) and Karen Morley (Primal Pictures/AnatomyTV) under the supervision of Dr Jenny Clancy (School of Medicine, Dentistry and Nursing
College of Medical, Veterinary and Life Sciences), Dr Amy Webster (The Glasgow School of Art) and Dr Eilidh Ferguson
(School of Medicine, Dentistry and Nursing College of Medical, Veterinary and Life Sciences)

hyphema

OpticAnim

WristMenu1

WristMenu2

Interactive Visualisation – OvaLearn & The PCOS Journey

This group project was developed for the Interactive Visualisation course. OvaLearn & The PCOS Journey is an interactive educational app designed to teach users about female reproductive anatomy and raise awareness of Polycystic Ovary Syndrome (PCOS). The application is structured into three modules: Anatomy Learning, PCOS Science Animation, and Interactive Quiz Review.

Team members: Zijing Lai, Yuqi Wang, and Lauren Walsh

Tools: 3DsMax, ZBrush, Unity, C#,  Adobe  Illustrator