MSc Serious Games & Virtual Reality

Haldane Building, 12 students

Running since 2014, the MSc in Serious Games & Virtual Reality is an interdisciplinary programme that focuses on applications of games, games and extended reality technologies beyond simple entertainment. The programme helps students develop the transferable skills to design, develop and analyse games, simulations and extended reality (AR or VR) applications for a range of areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training as well as in topics such as immersion and digital storytelling.

As Virtual Reality, Augmented Reality and other novel interaction technologies are increasingly reaching mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games and playful learning at the forefront of innovation worldwide.

from Post Soviet Room (Diorama)

from Post Soviet Room (Diorama)

from Post Soviet Room

from Post Soviet Room

from UKRAINE NOW – VR EXPERIENCE

from Unknot: A Scene Design Exploration of Virtual Religion

from Gamification of Digital Heritage: Enhancing Learning, Exploration, and Sharing of Medieval Andalusian Villa Culture through a Decoration Design Game

from Kaka’s: A Storybook-Style Children’s Game

from Gamification of Digital Heritage: Enhancing Learning, Exploration, and Sharing of Medieval Andalusian Villa Culture through a Decoration Design Game

from Unknot: A Scene Design Exploration of Virtual Religion

from Island Survival

from Echoes of Silence

from Echoes of Silence

from Echoes of Silence

from Echoes of Silence

from [Board Game / Group Work] Spelling Journey

from [3D Modelling & Animation / Personal Work] Camping Night

from [Board Game / Group Work] Spelling Journey

from [Board Game / Group Work] Spelling Journey

from [Game Design / Group Project] Stream Strider

from Social Media Simulator – Final Thesis Project

from Social Media Simulator – Final Thesis Project

from Social Media Simulator – Final Thesis Project

from Social Media Simulator – Final Thesis Project

from Social Media Simulator – Final Thesis Project

from How the animation of in-game (RPG) particle affects player engagement

from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth

from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth

from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth

from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth

from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth

This is the start screen of the roundworm game, I used the simplest way to design and create the start screen, the player clicks Start to enter the game.

from Xuanru Cheng

from Xuanru Cheng

This is the gameplay footage of the small intestine room, where players can use the Oculus handle for microscopic observation and then look for cytokine activation clues with macrophages

from Xuanru Cheng

This is a game screen for the mouth and throat. Here players will distinguish roundworm eggs and find the right enzyme

from Xuanru Cheng

This is the Lung Room, where players get clues by answering questions

from Xuanru Cheng

from Inner Overlap

from Inner Overlap

from Inner Overlap

from Inner Overlap

from Inner Overlap

Chestnut Village Cone Building

from Chestnut Village

HWC Player Base

from Handle With Care (HWC)

from Elite Hunter

Chestnut Museum

from Chestnut Village

Elite Hunter Instructions UI

from Elite Hunter

from Previous projects (focused on hand tracking)

from Pictures

from Pictures

from Pictures