

from Empathy-Driven Serious Board Game Design: A Case Study of Social Prism

from Empathy-Driven Serious Board Game Design: A Case Study of Social Prism

from Empathy-Driven Serious Board Game Design: A Case Study of Social Prism
Running since 2014, the MSc in Serious Games & Virtual Reality is an interdisciplinary programme that focuses on applications of games, games and extended reality technologies beyond simple entertainment. The programme helps students develop the transferable skills to design, develop and analyse games, simulations and extended reality (AR or VR) applications for a range of areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training as well as in topics such as immersion and digital storytelling.
As Virtual Reality, Augmented Reality and other novel interaction technologies are increasingly reaching mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games and playful learning at the forefront of innovation worldwide.


from Empathy-Driven Serious Board Game Design: A Case Study of Social Prism

from Empathy-Driven Serious Board Game Design: A Case Study of Social Prism

from Empathy-Driven Serious Board Game Design: A Case Study of Social Prism


from 🎼Aria in Wonderland – a serious game for singing instruction

from 🎼Aria in Wonderland – a serious game for singing instruction

from 🏴☠️Sail with the Storm – Original Music Composition

from 🎻VR games for music education: focus on Italian musical terms learning

from 🎼Aria in Wonderland – a serious game for singing instruction


from 36StratagemsEDU——Using Serious table-top game to enhance Chinese Idiom acquisition

from BirdSong Recorder

from 36StratagemsEDU——Using Serious table-top game to enhance Chinese Idiom acquisition

from ARHanzi

from BirdSong Recorder


from A Serious Board Game That Combines AR Technology and Is Based on Gambling Disorder and Its Harmfulness


from Model And Material Variation

from Model And Material Variation

from Texture Variation –Realistic

from Model And Material Variation

from Texture Variation –Cartoon


from ASMR Room


from The Late Hour Circus – 3D Game – Environmental narrative

from The Late Hour Circus – 3D Game – Environmental narrative

from The Late Hour Circus – 3D Game – Environmental narrative

from The Late Hour Circus – 3D Game – Environmental narrative

from The Late Hour Circus – 3D Game – Environmental narrative


from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD


from Night Moth Ring-Environmental narrative horror game

from Night Moth Ring-Environmental narrative horror game

from Logic mini-games created based on hand tracking

from Night Moth Ring-Environmental narrative horror game

from Night Moth Ring-Environmental narrative horror game


from Reverie Remains: A Dreamcore Narrative of Regret



from Procedural generation tools to optimize workflows

from Procedural generation tools to optimize workflows

from Procedural generation tools to optimize workflows


from Immersive Cultural Heritage Experience: Design and Evaluation of a VR Serious Game for Bianzhong

from Immersive Cultural Heritage Experience: Design and Evaluation of a VR Serious Game for Bianzhong

from Immersive Cultural Heritage Experience: Design and Evaluation of a VR Serious Game for Bianzhong




from Graduation Project

from Graduation Project

from Graduation Project

from Graduation Project

from Graduation Project


from Healthy Eat

from Healthy Eat

from Healthy Eat

from Healthy Eat


from Recreating Mary Stuart

from Recreating Mary Stuart

from Recreating Holyrood Palace

from Recreating Holyrood Palace

from Recreating Mary Stuart


from DISPARITY – A Single-Player Board Game About Wealth Inequality

from LABEL ERA – A Board Game About Label Effect

from LABEL ERA – A Board Game About Label Effect

from DISPARITY – A Single-Player Board Game About Wealth Inequality

from DISPARITY – A Single-Player Board Game About Wealth Inequality



from Sanxingdui Culture in Narrative Games : Whisper of the Bronze Sacred Tree

from Sanxingdui Culture in Narrative Games : Whisper of the Bronze Sacred Tree

from Sanxingdui Culture in Narrative Games : Whisper of the Bronze Sacred Tree

from Sanxingdui Culture in Narrative Games : Whisper of the Bronze Sacred Tree


from Designing Immersive VR Cultural Heritage Experiences through a User-Centred Approach: A Case Study of Mogao Cave No. 003 in Dunhuang


from 2.∞.5