MSc Serious Games & Virtual Reality

Haldane Building, 23 students

Running since 2014, the MSc in Serious Games & Virtual Reality is an interdisciplinary programme that focuses on applications of games, games and extended reality technologies beyond simple entertainment. The programme helps students develop the transferable skills to design, develop and analyse games, simulations and extended reality (AR or VR) applications for a range of areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training as well as in topics such as immersion and digital storytelling.

As Virtual Reality, Augmented Reality and other novel interaction technologies are increasingly reaching mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games and playful learning at the forefront of innovation worldwide.

from Procedural generation tools to optimize workflows

from Procedural generation tools to optimize workflows

from Procedural generation tools to optimize workflows

from A Serious Board Game That Combines AR Technology and Is Based on Gambling Disorder and Its Harmfulness

from Empathy-Driven Serious Board Game Design: A Case Study of Social Prism

from Empathy-Driven Serious Board Game Design: A Case Study of Social Prism

from Empathy-Driven Serious Board Game Design: A Case Study of Social Prism

from 🎼Aria in Wonderland – a serious game for singing instruction

from 🎼Aria in Wonderland – a serious game for singing instruction

from 🎼Aria in Wonderland – a serious game for singing instruction

from 🎼Aria in Wonderland – a serious game for singing instruction

from 🎻VR games for music education: focus on Italian musical terms learning

All the assets from the game DISPARITY

from DISPARITY – A Single-Player Board Game About Wealth Inequality

GAME ASSETS

from LABEL ERA – A Board Game About Label Effect

LABEL CARDS

from LABEL ERA – A Board Game About Label Effect

CHARACTER CARDS

from LABEL ERA – A Board Game About Label Effect

GAME BOARD & CHARACTERS

from LABEL ERA – A Board Game About Label Effect

from Recreating Mary Stuart

from Recreating Mary Stuart

from Recreating Mary Stuart

from Recreating Mary Stuart

from Immersive Cultural Heritage Experience: Design and Evaluation of a VR Serious Game for Bianzhong

from Immersive Cultural Heritage Experience: Design and Evaluation of a VR Serious Game for Bianzhong

Audio-Driven Haptic Feedback in VR Cultural Heritage

from Immersive Cultural Heritage Experience: Design and Evaluation of a VR Serious Game for Bianzhong

from Texture Variation –Cartoon

from Model And Material Variation

from Model And Material Variation

from Texture Variation — Semi-Realistic

from Model And Material Variation

from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD

from The Inventor’s Room-3D modeling project

from The Inventor’s Room-3D modeling project

from Night Moth Ring-Environmental narrative horror game

from Mythologist-Board game created by group

from Mythologist-Board game created by group

from Graduation Project

from Graduation Project

from Graduation Project

from Graduation Project

from Graduation Project

from The Late Hour Circus – 3D Game – Environmental narrative

from The Kitchen Nook – 3D Environment

from The Late Hour Circus – 3D Game – Environmental narrative

from The Late Hour Circus – 3D Game – Environmental narrative

from The Late Hour Circus – 3D Game – Environmental narrative

from Healthy Eat

from Healthy Eat

from Healthy Eat

from Healthy Eat

from BirdSong Recorder

from 36StratagemsEDU——Using Serious table-top game to enhance Chinese Idiom acquisition

from [3D modeling & Animation] Oriental Hall

from 36StratagemsEDU——Using Serious table-top game to enhance Chinese Idiom acquisition

from Grenade Birds

from Designing Immersive VR Cultural Heritage Experiences through a User-Centred Approach: A Case Study of Mogao Cave No. 003 in Dunhuang

from Reverie Remains: A Dreamcore Narrative of Regret

from Sanxingdui Culture in Narrative Games : Whisper of the Bronze Sacred Tree

from Sanxingdui Culture in Narrative Games : Whisper of the Bronze Sacred Tree

from Sanxingdui Culture in Narrative Games : Whisper of the Bronze Sacred Tree

from Sanxingdui Culture in Narrative Games : Whisper of the Bronze Sacred Tree