

from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD
Running since 2014, the MSc in Serious Games & Virtual Reality is an interdisciplinary programme that focuses on applications of games, games and extended reality technologies beyond simple entertainment. The programme helps students develop the transferable skills to design, develop and analyse games, simulations and extended reality (AR or VR) applications for a range of areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training as well as in topics such as immersion and digital storytelling.
As Virtual Reality, Augmented Reality and other novel interaction technologies are increasingly reaching mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games and playful learning at the forefront of innovation worldwide.


from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD

from Inside the Shifting Lines- XR about BPD


from ARHanzi

from 36StratagemsEDU——Using Serious table-top game to enhance Chinese Idiom acquisition

from BirdSong Recorder

from BirdSong Recorder

from 36StratagemsEDU——Using Serious table-top game to enhance Chinese Idiom acquisition


from Reverie Remains: A Dreamcore Narrative of Regret


from Sanxingdui Culture in Narrative Games : Whisper of the Bronze Sacred Tree

from Sanxingdui Culture in Narrative Games : Whisper of the Bronze Sacred Tree

from Sanxingdui Culture in Narrative Games : Whisper of the Bronze Sacred Tree

from Sanxingdui Culture in Narrative Games : Whisper of the Bronze Sacred Tree



from 🎼Aria in Wonderland – a serious game for singing instruction

from 🎼Aria in Wonderland – a serious game for singing instruction

from 🎹Virtual Piano – Leap motion hand tracking rhythm game

from 🏴☠️Sail with the Storm – Original Music Composition

from 🎻VR games for music education: focus on Italian musical terms learning


from Empathy-Driven Serious Board Game Design: A Case Study of Social Prism

from Empathy-Driven Serious Board Game Design: A Case Study of Social Prism

from Empathy-Driven Serious Board Game Design: A Case Study of Social Prism


from Recreating Mary Stuart

from Recreating Holyrood Palace

from Recreating Mary Stuart

from Recreating Mary Stuart




from 2.∞.5


from Texture Variation –Realistic

from Texture Variation — Semi-Realistic

from Model And Material Variation

from Model And Material Variation

from Texture Variation –Realistic


from The Late Hour Circus – 3D Game – Environmental narrative

from The Kitchen Nook – 3D Environment

from The Late Hour Circus – 3D Game – Environmental narrative

from The Late Hour Circus – 3D Game – Environmental narrative

from The Late Hour Circus – 3D Game – Environmental narrative


from Graduation Project

from Graduation Project

from Graduation Project

from Graduation Project

from Graduation Project


from Procedural generation tools to optimize workflows

from Procedural generation tools to optimize workflows

from Procedural generation tools to optimize workflows



from Immersive Cultural Heritage Experience: Design and Evaluation of a VR Serious Game for Bianzhong

from Immersive Cultural Heritage Experience: Design and Evaluation of a VR Serious Game for Bianzhong

from Immersive Cultural Heritage Experience: Design and Evaluation of a VR Serious Game for Bianzhong


from LABEL ERA – A Board Game About Label Effect

from DISPARITY – A Single-Player Board Game About Wealth Inequality

from DISPARITY – A Single-Player Board Game About Wealth Inequality

from LABEL ERA – A Board Game About Label Effect

from LABEL ERA – A Board Game About Label Effect


from A Serious Board Game That Combines AR Technology and Is Based on Gambling Disorder and Its Harmfulness


from Designing Immersive VR Cultural Heritage Experiences through a User-Centred Approach: A Case Study of Mogao Cave No. 003 in Dunhuang


from ASMR Room


from Night Moth Ring-Environmental narrative horror game

from The Inventor’s Room-3D modeling project

from Night Moth Ring-Environmental narrative horror game

from Night Moth Ring-Environmental narrative horror game

from Night Moth Ring-Environmental narrative horror game


from Healthy Eat

from Healthy Eat

from Healthy Eat

from Healthy Eat