MSc Serious Games & Virtual Reality

Haldane Building, 12 students

Running since 2014, the MSc in Serious Games & Virtual Reality is an interdisciplinary programme that focuses on applications of games, games and extended reality technologies beyond simple entertainment. The programme helps students develop the transferable skills to design, develop and analyse games, simulations and extended reality (AR or VR) applications for a range of areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training as well as in topics such as immersion and digital storytelling.

As Virtual Reality, Augmented Reality and other novel interaction technologies are increasingly reaching mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games and playful learning at the forefront of innovation worldwide.

from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth

from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth

from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth

from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth

from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth

from Inner Overlap

from Inner Overlap

from Inner Overlap

from Inner Overlap

from Inner Overlap

from Kaka’s: A Storybook-Style Children’s Game

from Kaka’s: A Storybook-Style Children’s Game

from Unknot: A Scene Design Exploration of Virtual Religion

from Gamification of Digital Heritage: Enhancing Learning, Exploration, and Sharing of Medieval Andalusian Villa Culture through a Decoration Design Game

from Scene Design and 3D Modeling Project: The Celestial Divination Chamber

from [3D Modelling & Animation / Personal Work] Camping Night

from [3D Modelling & Animation / Personal Work] Camping Night

from [Board Game / Group Work] Spelling Journey

from [Game Design / Group Project] Stream Strider

from [Serious Game / Personal Work]Utilizing serious role-play game to disseminate and popularize Traditional Chinese Medicine and Chinese herbology

from UKRAINE NOW – VR EXPERIENCE

from Apocolpytic Game Environment – Classroom Interior

from Virtual Theatre: Teaching Stagecraft in VR

from Apocolpytic Game Environment – Classroom Interior

from Post Soviet Room (Diorama)

from Social Media Simulator – Final Thesis Project

from Social Media Simulator – Final Thesis Project

from Social Media Simulator – Final Thesis Project

from Social Media Simulator – Final Thesis Project

from Social Media Simulator – Final Thesis Project

HWC Home Page

from Handle With Care (HWC)

HWC Player Base

from Handle With Care (HWC)

HWC Wastage Site

from Handle With Care (HWC)

HWC Wastage Collection

from Handle With Care (HWC)

Chestnut Village Map

from Chestnut Village

from How the animation of in-game (RPG) particle affects player engagement

from Previous projects (focused on hand tracking)

from Pictures

from Video

from Pictures

This is the start screen of the roundworm game, I used the simplest way to design and create the start screen, the player clicks Start to enter the game.

from Xuanru Cheng

This is the Blood and Lymphatic System room, where the player needs to control the eosinophils to kill the roundworm larvae and get the key to open the door.

from Xuanru Cheng

from Xuanru Cheng

from Xuanru Cheng

This is a game screen for the mouth and throat. Here players will distinguish roundworm eggs and find the right enzyme

from Xuanru Cheng

from Not That Esay

from Island Survival

from Not That Esay

from Echoes of Silence

from Echoes of Silence