

from Rigid XR

from Chestnut Village

from Chestnut Village

from Elite Hunter

from Rigid XR
Running since 2014, the MSc in Serious Games & Virtual Reality is an interdisciplinary programme that focuses on applications of games, games and extended reality technologies beyond simple entertainment. The programme helps students develop the transferable skills to design, develop and analyse games, simulations and extended reality (AR or VR) applications for a range of areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training as well as in topics such as immersion and digital storytelling.
As Virtual Reality, Augmented Reality and other novel interaction technologies are increasingly reaching mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games and playful learning at the forefront of innovation worldwide.
from Rigid XR
from Chestnut Village
from Chestnut Village
from Elite Hunter
from Rigid XR
from Inner Overlap
from Inner Overlap
from Inner Overlap
from Inner Overlap
from Inner Overlap
from Social Media Simulator – Final Thesis Project
from Social Media Simulator – Final Thesis Project
from Social Media Simulator – Final Thesis Project
from Social Media Simulator – Final Thesis Project
from Social Media Simulator – Final Thesis Project
from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth
from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth
from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth
from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth
from A VR game that simulates a crime scene with gaze-based interaction – Find the Truth
from Previous projects (focused on hand tracking)
from Video
from Pictures
from Pictures
from Xuanru Cheng
from Xuanru Cheng
from Xuanru Cheng
from Xuanru Cheng
from Xuanru Cheng
from Island Survival
from Echoes of Silence
from Echoes of Silence
from Not That Esay
from Not That Esay
from How the animation of in-game (RPG) particle affects player engagement
from Post Soviet Room
from Post Soviet Room (Diorama)
from Virtual Theatre: Teaching Stagecraft in VR
from Virtual Theatre: Teaching Stagecraft in VR
from Virtual Theatre: Teaching Stagecraft in VR
from [Board Game / Group Work] Spelling Journey
from [3D Modelling & Animation / Personal Work] Camping Night
from [Serious Game / Personal Work]Utilizing serious role-play game to disseminate and popularize Traditional Chinese Medicine and Chinese herbology
from [Board Game / Group Work] Spelling Journey
from [Board Game / Group Work] Spelling Journey
from Unknot: A Scene Design Exploration of Virtual Religion
from Scene Design and 3D Modeling Project: The Celestial Divination Chamber
from Gamification of Digital Heritage: Enhancing Learning, Exploration, and Sharing of Medieval Andalusian Villa Culture through a Decoration Design Game
from Gamification of Digital Heritage: Enhancing Learning, Exploration, and Sharing of Medieval Andalusian Villa Culture through a Decoration Design Game
from Kaka’s: A Storybook-Style Children’s Game