Night Moth Ring-Environmental narrative horror game

Contains jump scares and other frightening elements.

This is my thesis project, which explores how environmental storytelling and level design techniques influence players’ perceptions and emotional responses in horror games.

To explore this question, I created this short game demo using UE5 and validated the effectiveness of these techniques through player questionnaires and interviews.

Presentation

Night Moth Hotel——Environmental Design

Night Moth Hotel——Environmental Design

Night Moth Hotel——Environmental Design

Night Moth Hotel——Environmental Design

In-game screenshots

In-game screenshots

Evelyn - Character Design

Evelyn - Character Design

Evelyn - Character Design

A complete demonstration of the gameplay process

Mythologist-Board game created by group

Mythologist is a multiplayer adversarial board game designed based on the four existing language types. Players need to put together sentences based on the unique grammar rules of the drawn characters and trigger the corresponding effects.

The game is designed to stimulate the player’s interest and confidence in learning a new language by quickly acquiring and applying the rules of a grammar.

The Inventor’s Room-3D modeling project

Model design and production based on the theme of an inventor’s room.

Use Maya to create models, Substance Painter to create textures, and finally Arnold to render.

Screenshot from Maya

Logic mini-games created based on hand tracking

Refer to the bottle placement challenge on the internet. At the start of the game, the positions of the cylinders are randomly generated. Players place the cylinders and press the button to confirm the correct number of positions. The fewer attempts made, the higher the score.

Gameplay video