MSc Medical Visualisation & Human Anatomy School of Innovation & Technology

Eilidh Stevenson

(She/Her)

Hello! I’m Eilidh, an Anatomy BSc (Hons) graduate from the University of Glasgow, with a particular interest in medical imaging, the cardiovascular system and improving healthcare through visualisation. After graduating, I worked within the Anatomy Facility as a demonstrator, where I attended a guest talk by Daniel Crawford, the founder of Axial3D– a pioneering company in the field of medical visualisation. This initiated my interest in the field, and as someone who had always loved both art and science, MSc Medical Visualisation & Human Anatomy felt like the perfect combination!

This year has been an exciting and challenging opportunity to develop my anatomy knowledge and learn a range of technical visualisation skills, including: Volumetric Visualisation, Interactive Visualisation, Immersive Technologies/Human Computer Interaction and 3D Modelling. For my thesis project, I had the privilege of working with the NHS Nuclear Cardiology Department at the Glasgow Royal Infirmary to improve patient communication, with the aim of improving understanding and reducing anxiety for patients. This involved creating an interactive resource for patients attending nuclear cardiology for myocardial perfusion imaging.

Throughout the course, I particularly enjoyed learning volumetric visualisation techniques to visualise anatomy from imaging datasets. I am excited to apply my knowledge as I begin working at Axial3D as an Associate Production Engineer– using this skillset for patient-specific care and surgical planning.

I would like to thank Dr Matthieu Poyade, Kerri Thornton and Danny Buksh at GSA for making a very steep learning curve an exciting and enjoyable experience. I would also like to thank the wonderful staff at the Anatomy Facility, without your encouragement and support since 2020, I would not have pursued MedVis.

Contact
eilidhstevenson@gmail.com
E.Stevenson2@student.gsa.ac.uk
LinkedIn Profile
Projects
Thesis Project: The Exercising Heart
Volumetric Visualisation
3D Modelling and Animation
Interactive Visualisation

Thesis Project: The Exercising Heart

The Exercising Heart: An Interactive Web-Based Application for NHS Nuclear Cardiology Patients

This project was completed in partnership with the NHS Nuclear Cardiology Department at the Glasgow Royal Infirmary to improve patient communication. The rationale for this project was that patients often arrive at nuclear cardiology appointments feeling anxious or stressed due to misinformation and misconceptions around nuclear medicine, with NHS resources for nuclear cardiology being limited.

This gap in patient communication was addressed through the development and implementation of an interactive web-based application in a patient population. Complex nuclear cardiology procedures including stress testing and myocardial perfusion imaging were explained alongside an anatomical model of the heart created for the project. Various interactive elements were also developed to improve user engagement. Overall, the application was found to improve understanding of nuclear cardiology and reduce patient anxiety.

I would like to thank the wonderful supervision team for this project: Dr Matthieu Poyade, Dr Emma Bailey, Dr Andrew Carradus, Dr Kirsty Jones and Ms Barbara Kerr, for their encouragement and guidance throughout. I would also like to thank the staff within Nuclear Cardiology at the Glasgow Royal Infirmary for welcoming me into the department and accommodating testing. Finally, a huge thank you to the patients attending nuclear cardiology for their participation and feedback.

Full application run-through

This application was developed to be used within a patient population at the Glasgow Royal Infirmary using the touch interface of the Samsung Galaxy Tab S5e.

Thesis Presentation

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Final Panel

Volumetric Visualisation

In this module we used 3DSlicer and MITK to visualise anatomy from MRI and CT imaging datasets. The final project required techniques including dataset registration, direct and indirect volume rendering, to produce 3D-visualisations for different audiences.

Brain Tumour Visualisation

The brain and skull were visualised separately and combined to visualise the location of the tumour. This was aimed at a technical audience, to visualise more complex anatomy and used PET, CT and MRI datasets.

Dataset Registration

This shows the dataset registration process using PET, CT and MRI datasets, for the visualisation of the tumour.

Lung Tumours– Identification

The lungs, trachae and bronchial tree were segmented and made transparent to visualise the location of each tumour.

Lung Tumours– Anatomical Relations

To put the lung visualisation in context, the surrounding anatomy was visualised using direct volume rendering.

Pelvic Fracture Visualisation

Pre-operative visualisation of pelvic fractures for a patient.

Post-Op Visualisation of the Pelvis

This visualisation was for a patient post-surgery, to visualise the surgical changes within their pelvis anatomy.

Tooth– Direct Volume Rendering

Showing greater anatomical accuracy of the tooth due to the varying iso-densities between structures.

Tooth– Indirect Volume Rendering

Each structure was segmented individually, providing a cleaner appearance.

3D Modelling and Animation

This module required the use of 3D modelling and animation software including 3Ds Max and ZBrush, alongside visual effects software such as Adobe After Effects and Media Encoder. This also required the use of other Adobe Suite products such as Photoshop. Coming from a scientific background, I found this portion of the course daunting however, the final outcomes were really rewarding!

My final project was titled ‘Anatomy of the Upper Limb: A Short Animation’. This involved the re-topology, sculpting, texturing and poly-painting the bones of the upper limb, before creating a muscle of choice. The biceps brachii muscle was modelled and adjusted to the skeleton, before animating the whole upper limb. After rendering, this was imported to Adobe After Effects and Media Encoder for visual effects.

Render Output of Upper Limb Animation

Screenshot from Final Outcome

Adobe After Effects was used to add text throughout the video.

Screenshot from Final Outcome

Sculpting and Texturing Result

Sculpting and Texturing Result

Animation in 3Ds Max

Interactive Visualisation

This module focused on developing interactive applications using Unity Engine, with coding using C#. The first development, ‘Lung Learning Lab’, was created for the Diorama project and was a short application introducing basic anatomy about the lungs.

The final project was created in collaboration with my amazing and talented colleagues Erin Armstrong and Rebecca Millar, titled ‘EndoExplorer’. GitHub was used for version control, allowing tracked changes, important when developing in the industry.

Final Project: EndoExplorer

'EndoExplorer' is an interactive 3D system for the condition endometriosis. This development was a collaborative project and aimed to raise awareness and improve understanding of this common, yet misunderstood condition.

User Interface of EndoExplorer

Animations Teaching About the Formation of Endometriosis

Anatomy of a Healthy Uterus

Learning Anatomy of the Uterus

Quiz Scene

Final Panel

Lung Learning Lab User Interface

User Interactions