MLitt Curatorial Practice School of Fine Art

Danielle Nelson

(She/Her/Hers)

Danielle Nelson is an artist-curator from Florida, U.S., whose background spans Marketing, Technical Theatre, and a personal art practice in painting, illustration, and jewelry-making. She draws on her multidisciplinary experience to curate exhibitions and events that explore entertainment, pop culture, and the ways online communities and fandoms naturally generate art.

Her love for festivals, performing arts, and film—particularly animation— informs her curatorial approach. Danielle actively participates in fan events, arts festivals, and theater productions, where she merges her artistic practice with curatorial work, aiming to create spaces that celebrate creativity across media and medium. She is especially interested in how popular culture and shared media experiences can break down the separation between “high” and “popular” art, expanding how audiences can engage with the arts.

Looking forward, Danielle aims to develop events as vibrant platforms for multimedia artworks, encouraging collaborative storytelling and interaction between fans and artists. Through her work, she seeks to create dynamic, welcoming spaces where people can connect, express themselves, and celebrate the media that they love.

Contact
danmarie10.10@gmail.com
D.Nelson1@student.gsa.ac.uk
My Website
My Instagram
Works
Artist Alley
Unreal Shapes
Girl standing in front of a wall with red and white flowers projected onto it.

Artist Alley

Context

Artist Alley is intended to be an exploration of fan-made work as a form of contemporary art, and takes inspiration from a section of fan conventions by the same name. Most Conventions have things like Panels, Gaming Areas, Cosplay Contests, and Dealers’ Halls, but I chose to focus on the area where the primary function was on the creation of artwork. By looking at the artwork that these fans create, the goal was to ask the audience to bridge the gaps in our self imposed art hierarchy where popular culture and entertainment are considered a “lower” form of art. There is a noticeable and strange dichotomy between the taboo of being in fandom, and the natural state of being a fan. Most people experience fandom at different levels throughout their whole lives; Some are casual and just have a favorite musician or writer, while others go the full distance in seeking out more content, creating fan art, and attending events. It seems like the entertainment factor of certain obsessions are what trigger a negative response in people’s perception of fan content, but what is art except the ability to say f*** you to limitations. Creation is an ever evolving amalgamation of ideas, and unfortunately for the more elitist of us, that includes the young Tumblr artists with a Procreate account.

Curatorial Statement

When you think of a “Contemporary Art Exhibition”, your first thought isn’t usually the fanart you saw on your latest instagram doomscroll. The question is: Why? Is it because it isn’t experimental enough? Is it because it’s not considered fine art? Is it because it’s digital, or maybe it’s because you saw it online first? What is the reason for this stigma?

As a longtime, and frequent, fandom joiner, I could not help but wonder why one form of art is considered more legitimate than others, while still feeling the same, if not more awe at the talent of fan artists compared to more institutional work. Art is anything and everything; It’s protest, it’s a message, it’s entertainment, it’s beauty, it’s manifestation, and it’s for all. Knowing that, I wanted to understand and bridge the gap between this self imposed hierarchy, and appreciate fan artwork for what it is: communities of artists inspired by a love for something that had an impact on them. Through my research, I have looked at fan events and made connections to art festivals with their own contributions to the collective art of fan-beloved creations. Artist Alley is a culmination of all these ideas into one project with the added influence of my identity as a multi-fandom artist. Artist Alley presents art that commonly lives on the internet as something with the potential to draw in new audiences to the art world. I don’t want people to see this as purely a fan event or a fine art space, but rather a place for us to let go of preconceptions and let ourselves fangirl over something that makes us happy.

Reflection

Originally, I thought to use my exhibition to highlight animation and digital art works which garners a similar, if lesser, aversion in the art hierarchy, but I considered whether or not adding the fan label would have greater impact. In past research, I have explored how digitized artworks and animation is seen as a lower artwork because of its interconnectedness with childhood. I’ve looked into the projects that have contributed to the shift towards animation as a vehicle for creativity and maturity, not just kids entertainment. I could have gone further and made it the focus of my project, but I also considered if I wasn’t just saying something that’s already been said before. Many of the examples that I referenced were written twenty years before I was born, and have been reiterated since through larger events. I wanted to use this opportunity to explore what my own experiences as a fan could contribute to the conversation. Fan works would be even lower on the metaphorical totem pole than regular digital artwork. Not only is it seen as even more immature, but it also has a level of controversy because of the perceived unoriginality of creating art inspired by others. I think it’s important to consider the potential of this methodology of art creation. For a lot of younger artists, their access is both limited to and expanded by the internet. Not everyone has the means to see fine art in person, but they easily can through the internet. In conjunction with that is also their access to all things fandom. Where you can find original artists, you can also find extremely talented individuals who are inspired by their (and your) favorite media. For many people, including myself, art knowledge is an eclectic mix of classic, contemporary, and fan art. I grew up learning to draw from still life practice in school art classes and comic books at home. Once I was exposed to the internet and joined every available fan circle I could, I learned from other fan-artists as well. And thus, I made the switch to creating my exhibition based on fan culture.

The Draw Wall -- All visitors and artists were invited to contribute to a big doodle page
Digital Artwork by Emilie Rae, encased in resin by Danielle Nelson
Handouts and Pins for Artist Alley
"Saint Jimmy", "Dazed and Confused", Acrylic paint on Canvas by Hana Aarow
Handouts and Pins for Artist Alley
Digital Artwork by buggedbrew, encased in resin by Danielle Nelson
Digital Artwork by Blackkittypet, encased in resin by Danielle Nelson
Pin design drawn digitally by Danielle Nelson using Clip Studio Paint
Artist Alley Poster designed by Danielle Nelson
Wide shot of Artist Alley on Day 1 of exhibition
Cover of Handout designed by Danielle Nelson
Inside of Handout designed by Danielle Nelson
How To Safely Handle A Curtain-Sided HGV Vehicle, Film by Lilian Evans, 2:54 minutes
Orange Sky, Animatic by buggedbrew, 1:25 minutes

Unreal Shapes

Exhibiting distortion through digital mediums, artists Yujin Lee and Choin Lee present moving image work that challenges and distorts the senses, interacting with the audience to bend the conventions and the principles of the digital. As a medium which can be flat and confined to one dimension, the moving image will manipulate the senses to create an experience that unsettles our typical viewing. These distortions make the exhibition environment unstable and surreal, asking the audience to confront a constantly shifting digital era. The title derives from Percy Bysshe Shelley’s “Lift Not the Painted Veil”, which asks similar questions to its reader – about reality and illusion. The artist’s distortion asks the audience to examine the “unreal shapes” they are confronted with.

“ Sensation rooted in personal experience, focusing on the functions of my inner system and the impact if perceiving these processes on myself and practice.” — Yujin Lee

“Shame is running from the gaze of others while simultaneously running from the gaze of myself. It repeats like a revolving door with no exit. In the constant spinning, you dehydrate the damp desire to connect. You remain as skin. But also you fail. Failure feeds the rotation.” — Choin Lee

 

Artists — Yujin Lee and Choin Lee

Curated by Danielle Nelson, Caitlin Clyde, Anna Zhang, Hung Yu Chen, and Jane Robertson

Photos by Gao Zheng

The Manual of Solitude by Yujin Lee
The Manual of Solitude by Yujin Lee
Ultimate Skin by Choin Lee

Unreal Shapes poster designed by Danielle Nelson

Unreal Shapes Pamphlet

Ultimate Skin by Choin Lee