MSc Medical Visualisation & Human Anatomy School of Innovation & Technology

Ashna Konjeti

(she/her)

Hello, my name is Ashna Konjeti! The intersection of art and medicine has always been a key focus within my career. I completed my Bachelor of Science (BS) at the University of Illinois at Chicago in Neuroscience, with minors in Biomedical Visualization and Gender and Women’s Studies. Driven by this foundation, I took on a Master’s in Medical Visualization and Human Anatomy.

This program was enriching and engaging, and I found it the perfect way to build upon my interests. I had the opportunity to expand my skills in diverse disciplines including 3D modeling, volumetric visualization, app/interface development, and augmented reality, all while gaining an extensive knowledge of human anatomy supplemented by cadaveric dissection. My knowledge culminated in my dissertation project, We’re Not Invincible– an interactive, accessible application with AR functionality that aims to inform adolescent audiences of the consequences of facial traumatic injuries.

Following this degree, I am pursuing a medical degree at the University of Illinois College of Medicine. I hope to utilize the skills I have gained through this Master’s degree to better connect with my patients, peers, and mentors, as well as contribute to the development of accessible, effective health resources.

Contact
ashnakonjeti10@gmail.com
A.Konjeti1@student.gsa.ac.uk
Portfolio Website
Artist Instagram
Works
Dissertation Project: We’re Not Invincible
Volumetric Visualization
3D Modeling
Interactive Visualization

Dissertation Project: We’re Not Invincible

“We’re Not Invincible– Addressing the consequences of blunt force traumatic facial injuries and the impact of the adolescent invincibility fallacy,” was made in collaboration with Medics Against Violence, a Scotland-based charity rooted in clinician-led programs aiming to inform young people and healthcare professionals of the consequences of violence and domestic abuse.

Traumatic injuries are a striking global issue, with traumatic facial injuries being particularly dangerous– there is a greater concentration of nerves and blood vessels in the facial region, and thin facial bones are more prone to fracture. These injuries disproportionately affect adolescent boys in disadvantaged communities, and they are often linked with alcohol misuse and interpersonal violence. Despite the significant physical, psychological, and financial costs that accompany these injuries, they remain under-addressed in health education efforts targeting vulnerable youth. Moreover, adolescents often perceive themselves as invincible, a perspective encouraged by unrepresentative media depictions of action, violence, and injury recovery. Given this, the aim of this project was to develop an accessible and interactive mobile application for adolescent audiences that spreads awareness of the severity of traumatic facial injuries and discourages related violence and beliefs of invincibility. A structured process was followed in the creation of the application– multiple 3D modeling, design, and development softwares were utilized– and the completed application was tested on an experimental cohort of adolescent boys from disadvantaged communities, a cohort of experts from Medics Against Violence, and two cohorts of Oral and Maxillofacial experts. The characteristics of usability, face validity, content validity, and motivation/engagement were evaluated.

Acknowledgements

This project would not have been possible without my mentors, Dr. Matthieu Poyade and Prof. Christine Goodall. Thank you for your unwavering support and guidance throughout the entire process!

We're Not Invincible- Dissertation Presentation

Application Walk-Through

We're Not Invincible Logo

Home Scene

Context Scene: What is a Traumatic Injury?

Skull Anatomy Scene

This scene teaches users four different facial bones and allows them to interact with a 3D skull model.

Pre-Operation Scene

This scene enables users to interact with a model of a patient skull with a complex traumatic facial fracture.

Post-Operation Scene

This scene enables users to interact with a patient skull model following a surgical intervention to address the fractures seen previously. Four "fast facts" elaborating on the procedure and recovery are also available.

AR Scene: Pre-Operative Skull

AR Scene: Post-Operative Skull

Pre-Operative Skull Model

Post-Operative Skull Model

Volumetric Visualization

Four main projects were completed in the course Volumetric Visualization, which taught skills in indirect and direct volume rendering techniques. The primary applications used were 3DSlicer and MITK.

Tooth: Direct Volume Rendering

Tooth: Direct Volume Rendering

Tooth: Indirect Volume Rendering

Tooth: Cross Section

Pelvis: Post-Operative Front

Pelvis: Post-Operative Back

Pelvis: Pre-operative Front

Pelvis: Pre-operative Back

Brain: Coronal View

Skull: Sagittal View

Brain: Sagittal View

Lungs: Back View

Lungs: Diagonal View

Lungs: Anterior View

3D Modeling

This course primarily involved the development of skills in 3ds Max and ZBrush. The final project, a full model, sculpt, and animation of the bones in the upper limb, was one of my favorite projects of this year.

3D Modeling Summative Project: Upper Limb Model and Animation

After modeling the bicep and bones of the upper limb, I chose to animate a bharatanatyam (South Indian classical dance) pose as a nod to my South Indian roots and years spent training as a classical dancer.

Interactive Visualization

This course primarily involved the development of skills in coding (in C#) and application development through Unity.

Interactive Visualization Summative

This project was developed with two of my MSc course colleagues, Kate MacDiarmid and Chloe Levenson. This Unity application was designed as a patient resource to explain the anatomy, symptoms, and treatment options relating to a herniated disk.