School of Innovation & Technology
/ MSc Serious Games & Virtual Reality
/ Chenhao Ouyang
/ Comparing MetaHuman Creator vs Traditional 3D Character Creation Pipelines
Comparing MetaHuman Creator vs Traditional 3D Character Creation Pipelines
This project explores two different approaches to creating a realistic 3D game character: MetaHuman Creator and a traditional artist-led pipeline. Using the same person and photographic references, two characters were developed and presented in Unreal Engine 5. The project compares their visual quality, production efficiency and artistic control through practical development, production records and questionnaire feedback.
Research Project Presentation: Comparing MetaHuman Creator vs Traditional 3D Character Creation Pipelines
Comparison
Metahuman character
Metahuman character
Traditional character
Traditional character