Chenhao Ouyang
Hello, my name is Chenhao Ouyang, and I am an MSc Serious Games & Virtual Reality student.
My research project focuses on a comparative analysis of MetaHuman Creator and traditional 3D character creation pipelines for producing realistic game characters. This project explores how different workflows influence visual realism, production efficiency, and artistic control through practical character development experiments.
Comparing MetaHuman Creator vs Traditional 3D Character Creation Pipelines
This project explores two different approaches to creating a realistic 3D game character: MetaHuman Creator and a traditional artist-led pipeline. Using the same person and photographic references, two characters were developed and presented in Unreal Engine 5. The project compares their visual quality, production efficiency and artistic control through practical development, production records and questionnaire feedback.