Vending Machine Series
My work is divided into two series:
Vending Machine Series
As a child, buying a drink from a vending machine was simple. But I always dreamed that one day, vending machines would sell my favourite toy cars. In this series, I developed three generations of vending machine works. The first was a rough handmade model. The second added lights, Easter eggs, and a traffic mirror. The third was enlarged in scale and incorporated a real car turbo element. I also created an infinite parking lot, using mirrors to visually extend the space, allowing viewers to see a continuously expanding miniature world from different angles.
This is the third version of my vending machine. I made it bigger than the second one. I also added more types of cars, so it feels more like a real vending machine. I added more elements to make the work richer. For example, I connected a real car turbo to the coin slot. My first idea was that when you put a coin in, the turbo would spin and make an engine sound. But in the end, I could not make it work because I didn't have enough skills in electronics and mechanics. Compared to the second version, which was a tall vertical vending machine, this time I copied the shape of a wide horizontal vending machine.
This is the second version of my parking lot. I made a big upgrade. I did not throw away the first parking lot or its idea of openness and extension. Instead, I combined the first version into the second one. I used mirrors to make the space look bigger. This continues the experience from the first version, where you could see the work from different angles. From different angles, you can see an endless parking lot in the mirrors. I also added many elements to make this parking lot more fun. For example, I took the F1 pit stop scene from my earlier work and turned it into a gas station. I also added lights, so people can see the details of the Hot Wheels cars more clearly.