MSc Heritage Visualisation School of Innovation & Technology
Ruoqi Lan

Focusing on uncovering and presenting the hidden stories of cultural heritage through 3D modeling and Visualisation technologies. Enjoy creating works with emotional warmth and cultural background. Interested in all stories that can touch people’s hearts.
Projects
Collaborative Work


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1. Puzzle of Glasgow Green:Build bridges of exploration for unfamiliar cultures
This presentation video showcases the prototype development of an Augmented Reality (AR) application designed for Glasgow Green, Scotland’s oldest public park. The project explores how AR immersive design can bridge cultural distance and enhance visitor engagement with unfamiliar heritage sites.
2. Garden – An app to store memories
The project addresses the need for better pet burials through an interactive 3D model-based information storage cloud. It’s an UI and concept design.
Users can store memories of their pets and connect with others through the app’s social features. The interface is designed for ease of use and provides a space for support and communication for those coping with pet loss.
Project Links
3. Dream Corridor: VR Memories of the She Ethnic Minority
In my interactions with fellow “She” of my generation, I have noticed a concerning trend: many of us are unfamiliar with our language and struggle to connect with our elders. The younger “She” are forgetting their language and traditions. Through research, I discovered the “She” culture is fading, prompting my mission to create a memory corridor. This aims to immerse you in “She” culture through my perspective, encouraging people to preserve our heritage.
The meaning of corridor is to travel through the virtual corridor of She culture, exploring the multifaceted aspects of She culture by switching between different spaces. Based on ethnic-specific cultures, spaces for experiencing writing, speech, customs, and festivals were designed.
Project Links
4. ALL U NEED IS HERE
With society placing greater emphasis on scientific HEALTH AWARENESS, modern young people are paying more attention to their own health. However, due to the proliferation of social media and online information, as well as the fast pace of modern life, many young people view health products as an effective way to prevent diseases and maintain good health. Unfortunately, this has led to EXCESSIVE
PROMOTION of such products, resulting in many young people purchasing large quantities of health products.
For this reason, I have created a BOOKLET of product promotions for health care companies in the form of an IRONIC, FRONT-END WEB PAGE interactive simulation exposing this social phenomenon.
hush-hush hogbacks: exploring govan’s medieval monuments through interactive visualisation
Not much can be said with certainty about the hogback. They are early-medieval monuments found across northern England and southern Scotland, with the largest being found here, in Govan, Glasgow. But why were they made? By whom? What do they represent? Supposedly they are of Scandinavian heritage, yet there are no examples in Scandinavia; presumably they are funerary monuments but without human remains; they are carefully designed yet of unclear archetype. With no definite answers, not only were these puzzles intriguing to the Govan Pebbles team, but they also highlighted the challenge of conveying archaeological uncertainty to the public.
We created an interactive visualisation in Unity to address these issues, where we introduced the hogbacks and presented three theories of what they might represent, employing a mixed-media approach of 3D models, videos, text, and audio. The user is asked to employ critical thinking to choose between these, illustrating the open-ended nature of archaeological research. The visualisation finishes with a video discussion of what this uncertainty means for archaeology at Govan and beyond and therefore, we simultaneously address the fascination of the stones and the deeper question of what it means to ‘know’ in archaeology.
