Zilin Zhang

My name is Zilin Zhang, and I am a designer specialising in serious games and VR. I am interested in immersive experiences, environmental storytelling and the design of emotional experiences. My work explores how virtual environments and simple interactions can create meaningful experiences that go beyond mere entertainment.

My current project focuses on VR meditation and the everyday anxieties of young adults, exploring how immersive environments can provide users with a space to observe, reflect and relax.

A calm VR meditation environment with an open space and natural elements.
School of Innovation & Technology / MSc Serious Games & Virtual Reality / Zilin Zhang / The Lunar Observer: A Study on VR-Based Meditation

The Lunar Observer: A Study on VR-Based Meditation

The Lunar Observer is a VR meditation experience designed to address the everyday anxieties of young adults. Through a science-fiction narrative, an immersive environment and simple interactions, the project explores how VR can create a space where users can temporarily disconnect from the pressures of reality and find peace and relaxation.

In the experience, players assume the role of an external observer, entering a fictional sci-fi world to observe everyday anxieties presented through metaphor and exaggeration, whilst collecting relevant data through simple interactions. Upon completing their observations, players enter a meditation space generated based on this data, where they can meditate and relax amidst low-stimulus surroundings, sounds and spatial ambience.

The project not only focuses on the environmental design of the meditation space itself, but also seeks to incorporate a phase of anxiety observation into the complete VR meditation experience, exploring how narrative, interaction and environmental design can collectively support the user’s temporary escape and relaxation.

A VR environment from the first scene of the Work Anxiety Planet, showing the setting used to represent the planet’s past.
Work Anxiety Planet — Past

The first scene of the Work Anxiety Planet, representing the past and introducing a world shaped by anxiety about work and mistakes.

A VR scene showing residents rehearsing the next day’s work in advance.
Work Anxiety Planet — Present

The present of the Work Anxiety Planet, where residents rehearse their work in advance to avoid mistakes.

A VR scene showing terminals that contain the uploaded consciousness of deceased residents who continue to work.
Work Anxiety Planet — Future

The future of the Work Anxiety Planet, where work continues even after death.

A VR scene showing the Sacred Tree and the environment of the planet in the past.
Sacred Tree Planet — Past

The past of the Sacred Tree Planet, where residents rely on the Sacred Tree for guidance in their daily lives.

A VR scene showing the Sacred Tree in its mature stage, with fallen branches collected by its followers as lucky charms.
Sacred Tree Planet — Present

The present of the Sacred Tree Planet, where fallen branches from the Sacred Tree are kept as lucky charms.

A VR scene showing the aged Sacred Tree in the future of the Sacred Tree Planet.
Sacred Tree Planet — Future

The future of the Sacred Tree Planet, where the Sacred Tree has grown old.

A calm VR meditation environment with an open space and natural elements.
Meditation Space — Work Anxiety Planet

The meditation space created after completing the observation of the Work Anxiety Planet.

A quiet VR meditation environment with natural elements, soft lighting and an open space.
Meditation Space — Sacred Tree Planet

The meditation space created after completing the observation of the Sacred Tree Planet.

A quiet VR meditation environment with natural elements, soft lighting and an open space.
Meditation Space — Sacred Tree Planet

The meditation space created after completing the observation of the Sacred Tree Planet.

A VR scene showing the player inside the space station used as the central base for the observation journey.
The Space Station

The player’s space station, serving as the central point of the observation journey.

A VR interaction showing the player monitoring anxiety data from an object highlighted with a yellow glow.
Anxiety Data Collection

The player interacts with a highlighted object to monitor and collect anxiety data.

The Lunar Observer: A Study on VR-Based Meditation

The Lunar Observer is a VR meditation experience designed to address the everyday anxieties of young adults. Through a science-fiction narrative, an immersive environment and simple interactions, the project explores how VR can create a space where users can temporarily disconnect from the pressures of reality and find peace and relaxation. In the experience, players assume the role of an external observer, entering a fictional sci-fi world to observe everyday anxieties presented through metaphor and exaggeration, whilst collecting relevant data through simple interactions. Upon completing their observations, players enter a meditation space generated based on this data, where they can meditate and relax amidst low-stimulus surroundings, sounds and spatial ambience. The project not only focuses on the environmental design of the meditation space itself, but also seeks to incorporate a phase of anxiety observation into the complete VR meditation experience, exploring how narrative, interaction and environmental design can collectively support the user’s temporary escape and relaxation.