Xueling Sun

(She)

My practice spans interactive art, game creation and experience design. I enjoy experimenting with diverse themes, visual styles, media and technologies, with a focus on narrative and reflective games that explore social systems, power, feminism, nature, embodiment and human behaviour.

Evil’s Mark

《邪恶印记》是一款叙事驱动的元恐怖游戏原型,其设计理念源于反思性游戏设计。游戏灵感来自早期现代的巫术审判,玩家置身于一个指控体系之中,受限的选择、模​​棱两可的证据以及反复被要求指认他人,将玩家从表面上的证人推向参与者,最终沦为被告。游戏运用互动式恐怖元素,揭示了恐惧、权威和自我保护如何维系着迫害。

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