Temporal Bone Learning Interface

My first-ever Unity Project where I have made an interactive interface to teach the parts of the temporal bone.

The process I followed in creating this project was:

  •  Learned about the temporal bone and its significant landmarks
  •  Modelled the temporal bone from scratch using Adobe 3ds Max and Maxon ZBrush.
  • Created a Unity interface with panels explaining the temporal bone, a rotatable 3D model (C# script), and widgets showing info on 7 important landmarks
  • Added a quit panel to exit the game

The overall interface had an introduction and a part which shows the 3D model of the Temporal Bone, where the viewer could view its anatomy and a list of buttons that show information regarding parts of the temporal bone. The project was made to teach the viewer about the temporal bone.

 

The Temporal bone viewer scene
Temporal Bone Viewer

The scene shows work on the Temporal bone Viewer Scene on Unity

Temporal Bone 3D model on ZBrush

Temporal Bone 3D model on ZBrush while modelling

Finished Temporal bone model

Finished Temporal bone model on 3Ds max

The Temporal bone Viewer Scene

The Temporal bone Viewer Scene showing the panel with information

Start Scene

Start Scene