MSc Serious Games & Virtual Reality School of Innovation & Technology

Ruilong Zeng

Contact
r.zeng2@student.gsa.ac.uk
R.Zeng2@student.gsa.ac.uk
Works
A VR game that simulates a crime scene with gaze-based interaction – Find the Truth

A VR game that simulates a crime scene with gaze-based interaction – Find the Truth

This project focuses on the development of a VR game designed to simulate and reconstruct crime scenes as a tool to promote the experience of the criminal investigation field at job fairs, with the aim of enhancing user immersion and interaction within virtual crime environments. By integrating specific audiovisual methods and player behaviours with advanced VR interaction solutions, I have developed a unique gameplay experience. The game uses gaze interaction, allowing players to navigate and interact with the environment using eye movements, replacing traditional controller or hand-based inputs. In addition, real-world environments were 3D scanned and integrated into the game using Unity, greatly enhancing the realism and immersiveness of the experience. The game also uses appropriate sound effects to further enhance the player’s immersion. This new approach not only creates a highly engaging and realistic representation of crime scenes, but also provides a simpler and more natural way for users to interact with complex virtual environments. The result is a VR game that offers a highly engaging and lifelike representation of crime scenes, providing users with an unparalleled level of immersion and interactivity.

A part of the game

A part of the game

A part of the game

A part of the game

A part of the game

A VR game that simulates a crime scene with gaze-based interaction - Find the Truth

This project focuses on the development of a VR game designed to simulate and reconstruct crime scenes as a tool to promote the experience of the criminal investigation field at job fairs, with the aim of enhancing user immersion and interaction within virtual crime environments.