MSc Medical Visualisation & Human Anatomy School of Innovation & Technology

Rachel Lee

(she/her)

My name is Rachel Lee and I am a creator working in interdisciplinary fields. I have always enjoyed both art and science, so I graduated from the University of California, Irvine with a degree in Art and a minor in Biology. This led me to entering the MSc Medical Visualisation and Human Anatomy program at The Glasgow School of Art and Glasgow University.

I have experience in traditional drawing, and 2D/3D digital art and animation. However, I wanted to learn how to develop virtual reality applications, so I chose to make one for my masters thesis project. My work from this past year has been made with public education and outreach in mind. I am looking forwards to be doing more scientific illustration and game development in the future with the skills I have learned.

Contact
rach.lee.arts@gmail.com
R.Lee4@student.gsa.ac.uk
My website
Works
Bicep Animation
MitoMover – an educational VR application made by Rachel Lee
Street FightEAR

Bicep Animation

Softwares used:

3DS Max, Adobe Photoshop, ZBrush

Bicep flex render

3DS Max bicep flex animation

MitoMover – an educational VR application made by Rachel Lee

This project focuses on the development of an interactive VR application to educate the public on the topic of mitochondrial dynamics. Mitochondrial dynamics is a subject that is already overlooked in most biology textbooks, and when they do depict mitochondria, they are usually inaccurately portrayed.

The product of this research, MitoMover, allows users to shrink into a cell and manipulate its mitochondria to gain insight into processes like mitochondrial distribution, fission, and fusion. The application was tested with 11 participants to assess their sense of presence and knowledge acquisition. The mean scores for sense of presence were high and users had significant knowledge acquisition (p=.007). Although some participants struggled with VR hand gestures and experienced disorientation, there was positive feedback regarding the application’s educational potential. Surveys that measure motivation and cognitive load would provide more valuable information to improve the application in future studies.

Ultimately, MitoMover has successfully been able to educate people and already shows potential for learning outcomes. This application was well-received enough to be used for education and outreach in the near future. The cell model is hosted on Sketchfab. The model is publicly available from any mobile device or computer and is even capable of being viewed in VR. Furthermore, MitoMover will be used with future Physiology BSc and Human Biology BSc students at Glasgow University. It will be included within the pool of applications available for use by any Glasgow University Life Science degree including Medicine and L2 Biology. MitoMover will also be used at Glasgow University open days and public engagement events (Glasgow Science Week, Doors Open Day, Explorathon at the Glasgow Advanced Research Centre).

MitoMover cover page

COS cell in 3DS Max

Mitochondria in Unity engine

Rachel Lee MedVis Dissertation Presentation

Walkthrough of MitoMover application

Street FightEAR

This application is a group project that aims to teach young student athletes about the medical condition known as cauliflower ear. I worked on the 3D modelling, animation, and some programming.

Softwares used:

3DS Max, Unity, Adobe Animate, Adobe Photoshop

StreetFightEAR title screen

StreetFightEAR walkthrough