MSc Medical Visualisation & Human Anatomy School of Innovation & Technology
Triss Gruhala
Hello, my name is Triss and I am a Neurosciene graduate (BSc Hons) from the University of Glasgow. After my undergraduate studies, I stayed in Glasgow to fullfill a long time dream of mine which was combining science with art, leading me to the Medical Visualisation and Human Anatomy degree.
Thanks to the course, I have deepened my understanding of the human body through cadaveric dissection and have gained experience in 3D modelling, volumetric visualisation of medical scans, and game development.
As an aspiring science communication advocate, my thesis project was aimed to create a tool for online public engagement in virology, which was in collaboration with the Centre for Virus Research. The field of virology has posed a great impact on the history of humankind and continues to do so today. As such, it is important to organise events and develop activities where members of the public can engage with the scientific community. My development ‘Escape the Outbreak’, is a virtual escape room providing an immersive learning environment and a platform for future organised outreach activities to take place.
Differential Diagnosis of Ptosis
Differential Diagnosis of Ptosis was developbed by Agni, Beck and myself for our final interactive visualisation assignment. I have taken on the task to create the 3D model for our group project and to program the Drag and Drop activity. The main intentions with the model were simplicity and flexibility. Therefore, I decided to visualize only part of the face to enhance focus on the eyes and surrounding facial structures. I used ZBrush for the 3D modelling and programmed in C# for the Drag and Drop.
Escape the Outbreak
You went to visit the Garscube campus and the research facilities, when a breaking news arrived…and your humble visit turned into more than what you expected. Will you ever leave the campus?
Escape the Outbreak was a collaborative project between the MRC-University of Glasgow Centre for Virus Research (CVR) and the Glasgow School of Art, with the aim to create a tool for online public engagement in the topic of virology.
With a compelling and very topical narrative of the escape room, response to the outbreak of an unknown virus, the main goals were to educate the public on general virus knowledge and some of the fundamental research activities that take place in an event of an outbreak.
Players need to interact with objects, uncover clues and solve puzzles related to scientific concepts to unlock doors and progress in the story line, all carefully designed to create an engaging and immersive learning environment.