MSc Serious Games & Virtual Reality School of Innovation & Technology

Jakub Mazurek

(He / Him)

Game Developer & 3D Artist

My name is Jakub Mazurek, and I have always had a passion for history, video games and Virtual Reality. I am 3D artist specialising in environmental art and throughout my studies, I have honed my skills in 3D modelling, texturing and game design. I always aim to create pieces that captivate and tell compelling stories!

For my master’s dissertation project, I had chose to work on a brief with the Royal Conservatoire of Scotland. The project is called ‘Stagecraft VR’ and it is a unique expereince, created for students within stagecraft and theatre production programmes, who may not have the access to practice tasks, such as the ‘Fly-System’. It is made with the Meta Quest 2 in mind, and use’s hand tracking!

In this page, you will find a variety of artworks I have created, not all of which are relevant to my dissertation subject. Some of the works were passion projects outside of my time at GSA.

If you have any questions, please don’t hesiste to contact me, throught the links provided below.

 

 

Contact
jakub.mazurek74@gmail.com
J.Mazurek1@student.gsa.ac.uk
ArtStation
LinkedIn
Works
Virtual Theatre: Teaching Stagecraft in VR
UKRAINE NOW – VR EXPERIENCE
Post Soviet Room
Post Soviet Room (Diorama)
Apocolpytic Game Environment – Classroom Interior

Virtual Theatre: Teaching Stagecraft in VR

This video is my presentation for my master's dissertation. It describes the game I created, including how to play, how it works, and the results of the development process. It was created specifically for stagecraft and theatre production students, who want to practise using a 'Fly-System' at home.

A Virtual Reality Interactive Application created in Unity, the environment was re-created in 3DS Max and textured Substance Painter.

This project was created as part of my Masters project work, for a project that was researching how Virtual Reality can be intergated with stagecraft and theatre production training, for helping students learn the the ‘Fly-System’.

The project was advised by tutors and students of the Royal Conservatoire of Scotland.

Stagecraft VR - Master's Thesis Presentation Video - Jakub Szymon Mazurek - GSA SimVis 2024

Development Results 1

Development Results 2

Development Results 3

Development Results 4

Athenaeum Showcase 1

Athenaeum Showcase 2

Virtual Athenaeum Showcase 3

Virtual Athenaeum Showcase 4

The model was re-created from a photogrammetry scan of the New Athenaeum Theatre. Within the re-created model, there was a large cut down – a major 87% difference between the polygons and 86% difference between the verts when compared to the original photogrammetry scan. Modelled in 3DS Max & Textured in Substance 3D Painter. Created by Jakub Mazurek.

UKRAINE NOW – VR EXPERIENCE

A virtual reality project that explores the concept of capturing a moment in time by displaying the tragic massacare of the Bucha town during the Russo-Ukraine conflict.

UKRAINE NOW - VR EXPERIENCE

Honours Project for the Digital Media & Interaction Design Programme @ Edinburgh Napier University. Created by Jakub Mazurek. Created with Unreal Engine 5 & Quixel Megascans.

UKRAINE NOW - VR EXPERIENCE Trailer

Honours Project for the Digital Media & Interaction Design Programme @ Edinburgh Napier University. Created by Jakub Mazurek. Created with Unreal Engine 5 & Quixel Megascans.

Post Soviet Room

A 70’s inspired Post Soviet Room. Almost feels nostalgic…

Modelled in 3DS Max & Textured in Substance 3D Painter.

Created by Jakub Mazurek for the 3D Modelling Submission.

Post Soviet Room Animation

70's inspired Post Soviet Room. Modelled & Rendered in 3DS Max. Textured in Substance 3D Painter.

Post Soviet Room 1

Post Soviet Room 2

Post Soviet Room 3

Post Soviet Room (Diorama)

A mini-ture version of the Post Soviet Room!

I wanted to challenge myself by making a miniature version of the Post Soviet Room that I previously created in a small diorama casing.

Created in 3DS Max & Textured in Substance 3D Painter.

This was put into Unity 3D (HDRP) and rendered.

Diorama - Perspective View 1

Diorama - Perspective View 2

Diorama - Perspective View 3

Apocolpytic Game Environment – Classroom Interior

A modular game environment of a Post-Apocolpytic classroom interior.

Modelled in 3DS Max & Textured in Substance 3D Painter.

Renders were done in Unreal Engine 5.

Created by Jakub Mazurek.

Classroom Interior 1

Classroom Interior 2

Classroom Interior 3

Classroom Interior 4

Classroom Interior 5