MSc Serious Games & Virtual Reality School of Innovation & Technology
Danqing Liu
Hi, my name is Danqing Liu, you can call me Michelle. 🙂 I am a student at SIT studying Serious Game and Virtual Reality.
Projects
Collaborative Work
[Serious Game / Personal Work]Utilizing serious role-play game to disseminate and popularize Traditional Chinese Medicine and Chinese herbology
Project Title: Utilizing serious role-play game to disseminate and popularize Traditional Chinese Medicine and Chinese herbology.
The study investigates the possibility of using serious role-play games to improve the enthusiasm for learning complex knowledge in Traditional Chinese Medicine and Chinese herbology.
To achieve this goal, a game called The Healer’s Journey: Explore Traditional Chinese Medicine that simulates the four steps of Traditional Chinese Medicine diagnosis and prescription was developed using Unity.
In this game, players will take on the role of a TCM doctor to treat patients. In the process of Inspection and Auscultation-Olfaction, Inquiry and Prescribing, players will learn about the basic uses and efficacy of herbs and the relationship between different herbs. The illustrated handbook sourced from Baicao Gangmu in the game will specifically summarize the information shown in the game.
[3D Modelling & Animation / Personal Work] Camping Night
An 3D modelling & Animation showcase by Danqing Liu. This is the final project for the course 3D Modelling in MSc Serious Games and Virtual Reality at the Glasgow School of Art. The whole work is done by 3Ds Max and V-Ray.
It vividly brings to life an outdoor camping scene set against the backdrop of a tranquil night. The family drive their RV to the forest, enjoying the peace of the nature. As the campfire crackles, some engage in pleasant conversations and the delights of cooking, while others immerse themselves in a exciting game of Monopoly.
BGM: Cowboy’s Sundown – Country Ballad by JuliusH (from pixabay)
[Game Design / Group Project] Stream Strider
This is the final project for the course Serious Games Development in MSc Serious Games and Virtual Reality at the Glasgow School of Art. It’s an interdisciplinary project in collaboration with MDes Sound for Moving Image.
In the game Stream Strider, you will play the role of a water quality inspector and go to Water Town to do some tests. The city officials are planning on the future of Water Town, so your report on the area and advice will be supportive. During your three days here, apart from your daily job, you can not only travel around and fish like a local, but also talk to the villagers to know about the stories in the Water Town.
The main theme of the game is the dilemma between environmental protection and economic development. The Water Town is a town surrounded by the water based on Chinese culture and tradition. It’s a remote place, so compared with other town, the Water Town is less developed. There are several villages in the town, and most of the people here live a life through fishing.
Through the conversation with different villagers, player can have a thorough understanding towards the town and get to know their thoughts for the future. Some are attached to the environment, while others want to bring prosperity to the town. With these thoughts in mind, the player needs to decide: which solution bring the best of the Water Town? Environment protection or economic development?
[Board Game / Group Work] Spelling Journey
This is the final project for the course Serious Game Design and Research in MSc Serious Games and Virtual Reality at the Glasgow School of Art.
The domain of the board game Spelling Journey primarily focuses on English word spelling and vocabulary.
English, as an internationally recognized language, has a vast population of English learners, including young native speakers. As a foundation for living, studying, and working in English-speaking environments, the accumulation of everyday vocabulary is essential.
However, with the development of modern technology, the adoption of spelling autocorrection and voice input has led to a decrease in the importance placed on word spelling. People have become more accustomed to conveying information through abbreviations or emojis. Nevertheless, it cannot be denied that spelling is an integral part that English learners cannot skip. It is an important component of effective communication and language expression in our daily lives.
Therefore, we hope to construct a scenario through an engaging and serious board game to awaken English learners’ awareness of word spelling and help them improve and reinforce their everyday vocabulary. This will assist them in better adapting to an English-speaking environment and alleviate the problem of neglecting spelling.
Maritime Silk Road Express
Design theme: Based on the history of the Maritime Silk Road, representative cultural relics and regions are introduced. Through online games, this history can be recognised by young people and promote cultural dissemination.
Design method: On the one hand, the historical text materials of the Maritime Silk Road were summarised and sorted out, and five types of cultural relics, including porcelain, silk, spices, copper coins, and compasses, were selected to build the background. Five fictional stories were designed based on the historical stories and characters related to the relics. On the other hand, papers on serious game design theory were consulted, and the mature game design ideas on the market were referred to, and the theme of the game was determined to be ‘Time and Space Express Station’. Players play the role of express station manager, receiving express requests from all over the world. They need to select the correct cultural relic model according to customer prompts, repair and pack it, and complete the delivery. The game designs five delivery cases, corresponding to five narratives of cultural relics.