Zhinuo Zeng
(Gee)
This project explores the use of tonality in game sound design. Through practical redesigns of existing game scenes, it compares Noise, Tonal Layer, and Tonality, and examines how organised pitch can support three functions: Feedback, Structure, and Identity. The project focuses on using tonal relationships as a functional part of sound design rather than simply making sound effects more musical.
Tonality Sound Redesign
This project explores the use of tonality in game sound design. Through practical redesigns of existing game scenes, it compares Noise, Tonal Layer, and Tonality, and examines how organised pitch can support three functions: Feedback, Structure, and Identity. The project focuses on using tonal relationships as a functional part of sound design rather than simply making sound effects more musical.