Chenhao Ouyang

Hello, my name is Chenhao Ouyang, and I am an MSc Serious Games & Virtual Reality student.

My research project focuses on a comparative analysis of MetaHuman Creator and traditional 3D character creation pipelines for producing realistic game characters. This project explores how different workflows influence visual realism, production efficiency, and artistic control through practical character development experiments.

School of Innovation & Technology / MSc Serious Games & Virtual Reality / Chenhao Ouyang / Comparing MetaHuman Creator vs Traditional 3D Character Creation Pipelines

Comparing MetaHuman Creator vs Traditional 3D Character Creation Pipelines

This project explores two different approaches to creating a realistic 3D game character: MetaHuman Creator and a traditional artist-led pipeline. Using the same person and photographic references, two characters were developed and presented in Unreal Engine 5. The project compares their visual quality, production efficiency and artistic control through practical development, production records and questionnaire feedback.

 

Research Project Presentation: Comparing MetaHuman Creator vs Traditional 3D Character Creation Pipelines
Comparison
Metahuman character
Metahuman character
Traditional character
Traditional character