Tiffany Lui

(She/Her/Hers)

Hello, my name is Tiffany Lui. I earned a Bachelor of Science (BS) in Molecular and Cell Biology as well as a Bachelor of Arts (BA) in History from the University of California San Diego. During undergraduate study, I did not have much time to engage in the arts, which was a challenge since I grew up deeply engaged in the visual arts, taking private art classes for thirteen years and competing in art competitions. At UCSD, I sought out ways to balance my science-heavy courses with the arts and humanities, either in the form of visual art or history.

This program was both familiar and unfamiliar. Digital and 3D art were unfamiliar to me and forced me out of my comfort zone as I never really tried these artistic media. Growing up, I mainly practiced traditional art forms such as painting and sketching. The semester of human anatomy was familiar but also new as I never had the opportunity to do cadaveric dissections until now. Overall, this program has given me new understanding and appreciation for what goes into creating a digital or 3-Dimensional piece of art.

My dissertation project is pharmacology-based and focuses on receptor-ligand interactions. I chose this specific project because it is directly related to one of my favorite topics in biology: cells and molecules, hence the undergraduate degree I chose.

Upon completion of this program, I will be starting another Master’s program at the University of Edinburgh in cancer biology and precision oncology.

How Do Drugs Work? Dissertation Project

How Do Drugs Work? Gamifying Receptor-Ligand Interactions is a pharmacology-based project that focuses on receptor-ligand molecular interactions. Pharmacology tutors at the University of Glasgow discovered that many students struggle with this threshold concept. The main goal of this project was to develop a game prototype that would allow students to gain a better understanding and appreciation of the 3D shape of ligands and their receptor binding sites. In the end, the game prototype became embedded in an application. Creating this application involved two phases of development. The first phase involved developing the game mechanism itself embedded in a simple application. Pilot testing was done to inform further refinements to the application and game. The second phase of development was based on the pilot testing outcomes and resulted in the addition of a learning module on G-Protein Coupled Receptors (GPCRs), the beta-2 adrenergic receptor, and one of its ligands, propranolol.

 

Dissertation Presentation Video
How Do Drugs Work? Application Walkthrough
There is a cell membrane model with a beta-2 adrenoceptor surface model. There is a title above the model. There are four buttons on the side.
How Do Drugs Work? Main Menu

This is the main menu page for the How Do Drugs Work? Application

There is a ribbon model of a rhodopsin GPCR in the center along with labels on the side indicating what each subunit of the model is. There are buttons on each corner of the screen.
GPCR Explore

This scene allows the user to rotate and identify different subunits of the GPCR model.

There is a model of a rhodopsin GPCR embedded in a cell membrane. There is a play animation button on one side of the screen.
GPCR Animation

This scene contains an animation of what happens when a ligand (11-cis-retinal) binds to a rhodopsin GPCR.

There is a chunk of text on one side of the screen and two buttons on the other side. In the center, there is a ribbon model of the beta-2 adrenoceptor. There are buttons on each of the four corners.
Beta-2 Adrenoceptor

This scene allows the user to learn more about the beta-2 adrenergic receptor (also known as beta-2 adrenoceptor) and where water molecules are located relative to it.

There is a title and a small paragraph of text. There is a model of a hydrogen bond forming and it can be played as an animation using the play animation button on the side of the screen. There are buttons in each corner of the screen.
Hydrogen Bonds

This is one of the four scenes that teaches the user about some of the chemical bonds and interactions that exist between receptors and ligands.

There is a propranolol model on one side of the screen. There is a structure and function button with a small paragraph of text corresponding to each. There are buttons in each corner of the screen.
Propranolol

This scene allows the user to learn more about the structure and function of propranolol.

There is a receptor and ligand model on the screen. Each one is very simplistic in form. There are instructions on one side of the screen and a zoom in and out slider on the other side. There is a rest button at the bottom of the screen.
Training Level

This scene allows the user to practice using the game mechanics without a timer before entering the first game level.

There is a beta-2 adrenoceptor ribbon model and a propranolol model in the center of the screen. There is a hint button in the top left corner, a zoom in and out slider on the right side, and a timer at the bottom on the screen.
First Game Level

This scene is the first game level where the user must properly orient the ligand (propranolol) and place it in the correct binding site in the beta-2 adrenoceptor.

Interactive Applications

The images about the phospholipid bilayer are from diorama formative assessment for the Interactive Applications course during semester one. The images about the lungs are from the group assignment for the course; members of the group were Wei Lin and Andreea Nebunu.

There is a model of a phospholipid bilayer with two membrane proteins. There are buttons along the top serving as the main menu bar.
Phospholipid Bilayer Diorama Main Menu

Shown is the main menu scene of the diorama.

There is a model of a phospholipid bilayer with two membrane proteins and spheres representing ions distributed across the space. There are instructions on the left side and a back button.
Impermeable Bilayer Scene of Diorama

This scene allowed the user to play an animation with the space bar, showing what happens to ions (the spheres) when it is impermeable to the phospholipid bilayer.

There is a translucent instruction panel in front of a model of a phospholipid bilayer with two membrane proteins. There are four buttons along the bottom of the image.
Phospholipid Bilayer Exploration Scene of Diorama

This scene allows the user to rotate a 3D model of the phospholipid bilayer. This was modeled entirely in ZBrush.

There is a lung model in the center with buttons flanking both sides of it. There is a large title across the top.
Main Menu

This main menu page allows the user to choose what they would like to explore first.

There is a model of the lungs in the center with a blue button on each structure. There are labels all along the sides of the model explaining what each structure is. There is a back button in the top right corner.
Anatomy of the Lungs

This page allowed users to click on each lobe of the lung and the trachea to reveal a corresponding label.

There is a title and two lines of instructions along with a list of buttons leading to different scenes.
Modules to Review

This scene allowed users to return to any of the learning pages in the application.

3D Modeling and Animation

The images and video shown here are from the 3D modeling and animation summative assignment in semester one. The assignment involved retopologizing, sculpting, and polypainting the bones of the lower limb using 3D Studio Max and ZBrush. The gastrocnemius muscle was sculpted using 3D Studio Max and ZBrush. The animation was done in 3D Studio Max and the video was compiled in Adobe After Effects and Media Encoder.

3D Modeling Summative Animation Video - Tiffany Lui

This video was created for the 3D modeling and animation course summative assignment.

Image of foot bones partially completed in 3D Studio Max.
Partially Completed Foot

This shows the foot bones when the project was partially completed in 3D Studio Max.

Completed modeling of foot bones in 3D Studio Max with part of Achilles tendon attached to the calcaneus.
Completed Foot

This image shows the completed foot bones in 3D Studio Max.

Volumetric Visualisation

The following images were all from the volumetric visualisation course during semester one. These were done using 3DSlicer and MITK.

On the left is an image of a fractured pelvis facing the front. On the right is an image of the fractured pelvis with metal implants after surgery.
Fractured Pelvis Before and After Surgery

A fractured pelvis is seen on the left before surgery. The pelvis on the right shows the metal that was added to the pelvic fracture after surgery.

There are two rows of images of a tooth. Each row has three images. Each image is a different view of the tooth.
Indirect and Direct Volume Renders of a Tooth

Shown are three different views of indirect and direct volume renders of a tooth.

There are two images of a pair of lungs with two tumors. The image on the left is a front view and the image on the right is a top-down view.
Lungs with Tumors Located

Shown are a pair of lungs with a tumor located in each.

There are two images of a skull with a brain with a tumor. The skull on the right has a cross section taken out.
Brain with a Tumor and its Metabolic Activity

Shown is a skull with a brain containing a tumor and its metabolic activity.