Shenghan Liu

Hi I’m Shenghan Liu,  a digital artist and game designer with a background in animation and serious games. My practice explores visual storytelling, interactive experiences and the ways in which game mechanics can communicate complex ideas through play.

During my MSc in Serious Games & Virtual Reality at The Glasgow School of Art, I developed Off Track, an experiential serious game exploring how executive function difficulties associated with ADHD can be translated into playable everyday experiences.

Main gameplay environment of Off Track, showing the player character navigating a room with visual distractions and task icons.

Off Track

Off Track is a 2D serious game that explores how executive function difficulties associated with ADHD can be translated into an interactive experience.

Through a sequence of everyday activities, players encounter visual distractions, interruptions, competing information and memory challenges while attempting to complete simple goals. Rather than explaining ADHD through text alone, the project uses gameplay mechanics to communicate experiences related to attention regulation, goal maintenance and working memory.

The game consists of four interconnected tasks situated within an everyday environment. Each task translates a different aspect of executive function difficulty into a playable mechanic, encouraging players to experience how seemingly simple activities can become difficult when attention and memory are repeatedly disrupted.

Clock Task showing an alarm clock target surrounded by multiple white visual distractions.
Task1 - Wake up
Writing Task showing a dissertation on the computer screen surrounded by white visual distractions, with a phone interrupting the writing process.
Task2 - Writing dissertation
Eating Task showing a top-down table with several food items used in a memory and information-filtering task.
Task3 - Eating food
Finding the Key task showing the player searching a room while surrounded by white visual distractions and environmental elements.
Task4 - Finding the key
Presentation