School of Innovation & Technology / MSc Serious Games & Virtual Reality / Zongxu Liu / Tracing Dunhuang: A VR Museum of Cultural Exchange and Character Design

Tracing Dunhuang: A VR Museum of Cultural Exchange and Character Design

This is a Meta Quest 3 experience centred on an original Dunhuang-inspired character designed to challenge stereotypical representations of Asian identity in games. Instead of relying on red-and-gold colours, dragons, lanterns or mixed “Oriental” symbols, the character is developed through research into specific facial forms, gestures, clothing structures, ornaments, postures, materials and historical contexts. Created through original drawings, Blender modelling and Adobe Substance 3D Painter materials, the character explores wider possibilities for Asian character design through Dunhuang’s diverse visual culture and history of cross-regional exchange. A Gandharan Bodhisattva provides a comparative reference, while interactive investigation points allow players to examine how Buddhist visual traditions changed across regions and periods. Presented at human scale in Unity 6, the VR experience shows how Dunhuang can inspire culturally grounded characters that move beyond familiar stereotypes and expand the visual possibilities of Asian representation in games.

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Description of my VR project, you can know more details about this project
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