MDes Interior Design School of Design

Yan Hu

(Yan Hu)

As a student with a background in industrial design, I have a deep passion and interest in interior design. In my work, I always put human needs at the centre of my design philosophy, aiming to create spaces that are not only aesthetically pleasing and functional, but also resonate deeply with their users. I firmly believe that interior design is more than just the arrangement and decoration of physical spaces; it expresses emotions and reflects lifestyles. Every space has the potential to tell a story, and it is the designer’s responsibility to translate this potential into reality through a thoughtful design language. I aspire to create designs that help people find a sense of belonging in their environments and make them feel warm and cared for. In addition, I want to combine aesthetics and practicality to not only fulfil the functional needs of the user, but also to enhance their quality of life in an intangible way.

Contact
huyan-makayla@outlook.com
Y.Hu9@student.gsa.ac.uk
Works
Stage 2 Host – Plant Bank
Stage 1 Slice – Blind box pub
Stage 3 – The Third Space

Stage 2 Host – Plant Bank

According to my interpretation of HOST, I believe it can represent a mutually beneficial relationship. So, I began pondering: in the relationship between humans and nature, what can humans contribute to nature?

In China, there’s an ancient saying, “All things are diverse and contribute to harmony and growth; each receives its nourishment and flourishes.” This phrase highlights the importance of biodiversity to the Earth. However, due to ongoing industrial activities, more and more species are becoming endangered, greatly harming biodiversity. With this in mind, I hope to use a technology-driven botanical garden to showcase nature’s wonders to people. Through scientific intervention, we can protect and cultivate plants, thus safeguarding ecological diversity.

At the same time, I noticed a striking similarity between the industrial history of the site and the life cycle of plant seeds. Despite being the starting point of plant life, seeds are often overlooked by people. Therefore, I aim to introduce a seed museum into the space, providing a place for people to learn and explore the plant world. This will enhance their understanding of natural science, raise ecological awareness, and inspire them to care for and protect the environment.

Imagine, 100 years from now, as Earth’s resources dwindle and ecological conditions worsen, this technology-driven botanical garden becomes a genetic hub for plants. Through the plants it protects and cultivates, as well as the seeds it preserves, it offers new hope for humanity.

Project concept

Plant selection

Section

Seed banking region

Greenhouse spaces

Special display areas

Stage 1 Slice – Blind box pub

When I think of entertainment, I’m reminded of the street performers I encounter almost daily on the streets of Glasgow. I never know who I’ll see or what kind of performance they’ll put on, so each encounter is a delightful surprise. This experience brings to mind a popular toy in China—the blind box. The anticipation and excitement brought by the unknown is, in its own way, a form of entertainment, isn’t it?

Stage 3 – The Third Space

Philosopher Philip reed, in his article, argues that deathbedism is an unjustified discrimination against the dying. They should have the same rights and values as human beings. People tend to ignore the dying because they find it difficult or are afraid to face it. It is as if these dying people are living in the gap between society and the “going away”, gradually becoming “invisible” from life. Therefore, I would like to use the space to help these dying people to spend their last days in a better quality.

Film and book analysis

Due to the specificity of the population, I could not reach them directly, so I chose to go through some films and books, hoping to understand their needs. And, by analysing the presentation and description of the environment in the films and books, I went to find out which interior elements would affect or improve the mood of the terminally ill patients. Within these elements, I found a lot of personal objects appearing. In combination with Daniel Miller's book emphasises the role of objects in constructing and reflecting personal identity, memory and emotion. His research suggests that people express and confirm their self-identity through objects. For the terminally ill, personal objects and familiar surroundings can help them maintain their self-identity, alleviate the fear of death and loneliness, and provide psychological comfort. Lights, furniture and objects at home are all important items in our daily lives. They carry people's consciousness and store our memories. When we gradually fill our homes with these items, it is like opening a memory storage cabinet containing countless images and memories. These are the spiritual shelters that home gives us. And this is what the terminally ill need.

Project concept

The concept of a "third space" emerges as a community-based children's art healing center. This space is designed to provide terminally ill children with a caring and supportive environment through art healing activities, addressing their psychological, emotional, and social needs. By exploring new ways to incorporate emotionally significant household items, I aim to create a warm, familiar, and playful space that helps children feel cared for, respected, and joyful in their final moments.

Model experiment

Through the models, it became clear that when objects are enlarged to a certain extent, the interaction between people and these objects shifts from being something they can hold and manipulate to becoming an experience where they are immersed within the space created by the object. This observation led me to consider whether, by altering, enlarging, or repeating objects, they could be integrated into the spatial structure itself, becoming an integral part of the space's architecture.

Structural experiments

In the process of exploring the structure, I used digital simulation to modify and scale everyday objects, transforming them into integral parts of the architectural framework. By experimenting with various configurations and proportions, I was able to investigate how these objects could not only fulfill functional purposes but also actively define and shape the space itself. Through digital modeling, I developed several spatial structures derived from these transformed objects and began experimenting with how they could be used to construct the overall environment.

Ground floor plan

First floor plan