The vertebra and muscles of the upper arm
The task was to create realistic 3D models of the vertebra and muscles of the upper arm. A number of techniques were employed to achieve the final result. The techniques include retopology (in the case of the vertebra) and modelling using primitive shapes, which were modified in order to create organic shapes while keeping the mesh tidy. Textures were later applied to both models using UV mapping technique.
The modelling, lighting and animation processes were completed in 3DS Max. The video was then composed in Adobe After Effects.