SALOME/ Immersive Theatre

This project is an immersive theatre with the theme of Oscar Wilde’s play Salome and the style of Aubrey Beardsley’s illustrations for the play. The purpose of this project is to explore the differences in media use between immersive theatres and traditional theatres and to show author’s understanding of immersive theatre through the design of Salome. The main methods are case study, text analysis, and model making. Through case studies, the author compared immersive theatres with traditional theatres and took the results as the basis for the design of Salome. The essential scenes, space layout, and key metaphors in Salome were found by text analysis. In this project, model-making plays an important role. The final outcome will be presented in an interative model to help audiences better engage with the project.
This project concludes that immersive theatre focuses more on the involvement of all senses. In addition to seeing and hearing, touching, smelling and tasting also play an important role. These elements work together to give audiences a more personal and intimate theatrical experience.

Theoretical Material

Seeing-01

Seeing-02

Seeing-03

Hearing

Feeling

Feeling

Smelling and Tasting

Style-Aubrey Beardsley

Image Analysis

Image Analysis

Case Studies

Case Studies

Storyboard

Storyboard

Storyboard

Storyboard

Storyboard

Storyboard

Storyboard

Storyboard

Storyboard

Storyboard

Comparison-Set Design

Comparison-Dance of Seven Veils

Comparison-Climax

Comparison-Metaphors

Text Analysis

Scenes and Characters' Routes

Initial Space Design

Location-Tramway

Banquet Hall

Banquet Hall

Cistern

Cistern

Garden

Garden

Salome's Room

Salome's Room

Herod's Collection Room

Herod's Collection Room

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