MSc Heritage Visualisation School of Innovation & Technology
Lu Hong
Skills and interests:
Establishment of digital archives, digital visualisation technology of cultural relics, data collection and processing of cultural relics, and management of museum collections.
2023-2024:
Learn to use 3D modelling, laser scanning, photogrammetry, reflection transformation imaging and other archaeological technologies through the digital recording project of heritage sites like Govan Church in Glasgow and the Glasgow Clay Pipe Factory.
2022-now:
Master of Design, Information and Interaction Design Theory Research, Guangzhou Academy of Fine Arts
Research direction: spatial narrative of museums and museum audience research.
2018-2022:
Bachelor of Engineering, Industrial Design, Fuzhou University
Exploring the Benefits of Digital Visualisation for Heritage Sustainability at the Pipe Factory, Glasgow
The Pipe Factory in Glasgow is an architectural heritage that bears witness to the city’s industrial history and is the last clay pipe factory preserved in Scotland. It is closely adjacent to the art market Barras Market, which has made it an incubator for art exhibitions. The research aims to achieve a visual interpretation of heritage through archaeological technologies and discuss how trust plays a role between audiences, technology and heritage. Different archaeological means are used according to the different visual and symbolic characteristics of the heritage, including reflectance transformation imaging to record the surface characteristics of bricks, and photogrammetry to generate a three-dimensional model of the pipes. Also explored how to achieve digital expression of heritage through interactive webpages from a design perspective.
Industrial Trade in Govan
Govan Old Churchyard is a historical site with abundant history. We hope to connect Govan Old Churchyard with Water Row and the River Clyde and create an exceptional Govan that is rooted in its historic and riverside context. Furthermore, to create a positive relationship with its people and attract more visitors. Govan’s archaeological and built heritage has huge potential to contribute to improving the popular image of Govan and to enhancing local pride.
The historic, economic and physical relationship with the river has defined Govan throughout the centuries and with it Water Row, which since ancient times has been a fording point of the River Clyde. We were intrigued about the Water Row bridge development, also the fact that Water Row used to be a natural crossing point in low tide. This got us thinking about how people travelled across the Clyde for work and how that would have changed when the Clyde was dredged.
To show the changes near Govan Church and Water Row from the 18th century to the 21st century, we use two-dimensional and three-dimensional presentation methods. Maps are displayed on a flat surface as an image resource. We hope to achieve the effect of superimposing changes on multiple maps so that the development of the same area can be seen.
We were interested in the Gravestones in the churchyard as they had different symbols carved into them such as shovels, crowns, hammers etc. We researched and found out more information about grave symbolism. Later, we took a laser scan of Water Row and the churchyard to get a detailed map of where everything was. Then we carried out some photogrammetry of the graves and mapped out where they were in relation to the point cloud. We used the model generated by photogrammetry to illustrate the relationship between grave symbolism and trade history of Govan.
Maritime Silk Road Express
Design theme: Based on the history of the Maritime Silk Road, representative cultural relics and regions are introduced. Through online games, this history can be recognised by young people and promote cultural dissemination.
Design method: On the one hand, the historical text materials of the Maritime Silk Road were summarised and sorted out, and five types of cultural relics, including porcelain, silk, spices, copper coins, and compasses, were selected to build the background. Five fictional stories were designed based on the historical stories and characters related to the relics. On the other hand, papers on serious game design theory were consulted, and the mature game design ideas on the market were referred to, and the theme of the game was determined to be ‘Time and Space Express Station’. Players play the role of express station manager, receiving express requests from all over the world. They need to select the correct cultural relic model according to customer prompts, repair and pack it, and complete the delivery. The game designs five delivery cases, corresponding to five narratives of cultural relics.
Visualising Pre-Industrial Trade in Govan
This was a group project done in Semester 2 by Catherine Bellamy, Lu Hong, Lynsey Mcdougall and Angus Pattison.
Focused on Govan Old Parish Church, the video explores how the landscape has changed over time and its connections to the surrounding areas through local trade. We utilised a range of technologies and visualisation methods such as laser scanning and photogrammetry to showcase Govan Old Parish Church, a range of it’s pre-industrial gravestones and nearby Water Row.