MSc Medical Visualisation & Human Anatomy School of Innovation & Technology

Lisa Kilday

(she / her)

Hello! I’m Lisa Kilday, a doctor with a passion for medical imaging, anatomy education, and research. Having studied medicine and anatomy, I appreciate how challenging it can be to understand and retain high volumes of information. This is particularly challenging in anatomy, where we can’t always rely on physical models or prosections to fully visualise complex systems. Similarly, having worked as a doctor in the NHS for several years, explaining these systems or conditions to patients or other clinicians can be difficult without effective visual aids.

Medical Visualisation and Human Anatomy has given me the knowledge and resources to bridge this communication gap. To help undergraduate Diagnostic Radiography students learn radiographic anatomy of the lower limb, I created a fully immersive application for my dissertation research. This was developed in collaboration with the Blended Learning Team and Radiology department at Lancashire Teaching Hospitals NHS Foundation Trust. RADIOGRAPHIC ANATOMY VR is the first Virtual Reality application designed specifically for undergraduate Diagnostic Radiography students which combines accurate 3D models, CT scans, and interactivity to teach and test anatomy.

Following this degree, I hope to continue working as a clinical specialist in the fields of image analysis and medical imaging research.

 

Contact
lisakilday4@gmail.com
L.Kilday1@student.gsa.ac.uk
LinkedIn
Works
RADIOGRAPHIC ANATOMY VR
Volumetric Visualisation
3D Modelling

RADIOGRAPHIC ANATOMY VR

RADIOGRAPHIC ANATOMY VR is a fully immersive application designed specifically for undergraduate Diagnostic Radiography students to enhance radiographic anatomy learning. This application focuses on skeletal anatomy of the lower limb, including surface anatomy, anatomical planes, bony landmarks, and CT images. In this application, the user can interact with anatomically accurate 3D models and CT images. In user testing research, this application achieved high usability and perceived presence scores, and 1st year students achieved the same radiographic anatomy test results as more advanced students who learned from 2D content.

This is the first application developed for DR students which combines accurate 3D models, CT scans, and interactivity to teach and test anatomy. It is also the first anatomy application for DR students to have usability and sense of presence measured with validated questionnaires. As well as reaching a diagnostic radiography audience, this research will be presented to anatomists and educators at the Early Career Anatomists conference in late August 2024.

A significant limitation to this research was the significant difference in year group of radiography students between the VR and control groups. This meant that the efficacy of the application against 2D non-immersive content among all year groups could not be interpreted. In future developments, this could be resolved with a match-paired allocation in user testing and a larger number of participants. The application could also be enhanced by including more Meta XR interactions and a greater diversity of DICOM data to challenge more advanced students.

This collaborative project was created by Dr Lisa Kilday (MSc Medical Visualisation and Human Anatomy – Glasgow School of Art & University of Glasgow), supervised by Dr Matthieu Poyade (Glasgow School of Art – School of Innovation and Technology), Dr Jenny Clancy (University of Glasgow – School of Medicine, Dentistry, and Nursing), Thomas Welton (Lancashire Teaching Hospitals NHS Foundation Trust – Lead Practice Educator Radiology), Xinlin Chen (Lancashire Teaching Hospitals NHS Foundation Trust – Blended Learning Team) and Kelly Cassidy (Lancashire Teaching Hospitals NHS Foundation Trust – Blended Learning Team).

Presentation - RADIOGRAPHIC ANATOMY VR

This is a presentation summary of the dissertation titled 'Fully immersive VR for diagnostic radiography students: an evaluation of the development process of RADIOGRAPHIC ANATOMY VR and its efficiency as an educational resource'.

'Xray' tool

The handheld xray has a shader material which, in combination with a script, makes the skin transparent

Fully interactable 3D bones

Using Touch Hand Grab from the Meta XR All-in-One SDK, the bones can be picked up with either hand.

Radiographic Anatomy - CT and model

Using a scrollbar, the axial CT image traverses the z-axis of the model revealing bony landmarks on each bone it intersects. A larger image of the CT is also shown to the right, facing the user.

Volumetric Visualisation

Volumetric visualisation projects using 3D Slicer and MITK. Projects include image filtering, segmentation, registration, volume rendering, and markups.

Broken Pelvis

Segmentation and indirect volume rendering from CT abdomen pelvis.

Lung Tumours

Lung, trachea, posterior ribs, vertebrae, and great vessel segmentation to show relationship of lung tumours to significant anatomical structures.

Lung Tumours

Indirect volume rendering of two lung tumours, lungs and bronchioles. Markup measurements displayed over tumours.

3D Modelling

3D modelling project using ZBrush, 3DS Max and Adobe.

Still from Animation

Still taken from the bicep flex animation. Left arm and bicep modelling done in ZBrush. Animation done in 3DS Max.

Bicep Animation

Final render of animated left arm and bicep muscle. Retopology, sculpting and mapping done in ZBrush. Animation and scene setup done in 3DS Max.