MSc Serious Games & Virtual Reality School of Simulation & Visualisation

Elvira Mishra (she/her)


My name is Elvira Mishra and I was a part of M.Sc. Serious Games and Virtual Reality, at the School of Simulation and Visualization at the Glasgow School of Art. I mainly specialize in interactive digital product design, as well as animation, as I studied Animation and Multimedia in my undergrad. Having gone through a lot of narrative studies I love to incorporate narratives and stories in my interaction projects, even if its a service design, as I believe having a narrative always enhances the experience of the user, no matter what the product/service they are trying to use is.

I also really love art and illustration, and hence you will see very stylized and playful motifs in my projects! As I am Indian, you will also see a lot of references to my culture and heritage throughout my work.

Hope you like my projects and feel free to contact me with any feedback/criticism/thoughts or just for a general chat!


Creative Nostalgia – Visualization of Rabindra Nath Tagore’s Gitanjali in VR
An Indian Lady

Creative Nostalgia – Visualization of Rabindra Nath Tagore’s Gitanjali in VR

This was my Final Dissertation Project. With this research, the potential of Virtual Reality in regards to art education in public spaces outside of academia was investigated. It was attempted to determine whether Virtual Experiences improve the public perception of art in public spaces and immerse them more. Additionally, the representation of South East Asian artists is investigated with specific emphasis on the potential of such VR exhibitions in aiding the same.  To achieve this, an immersive experience of the reimagination of Rabindranath Tagore’s Gitanjali poem no 40 was created alongside it’s corresponding illustration in Virtual Reality using the Edify platform.

The first scene consisted of a gallery informing the user about the project, and showcasing the original art work, alongside the artists. The second scene included the visualization of the original artwork and the poem in the 3D space, with multimedia for increased immersion.

Such immersive ways of viewing old art could be a way to reignite interest in art education in art galleries and museums for its viewers, as compared to traditional ways of displaying art.

The reimagination of the poem in 3D space
The gallery scene showcasing the actual illustration and displaying information about the artists

Experience Walkthrough

The Original Painting

This is the painting being Visualized in the project

Gallery Scene in Edify

Rigged Crane

An Indian Lady

Women in their young age are commonly subjects of art. However, once they get older, their beauty is overlooked and forgotten, despite it ever evolving. With this project I wanted to showcase just that, and for once make an older women as a subject of an art work.

This is a completely original character design, sculpted in Zbrush, textured in Procreate and rendered on Autodesk Maya. The background pattern is also an original illustration. This was made as an assigned for the Zbrush elective


Animated Video of The Sculpt

Clay render on Zbrush

Concept Art

Full Body Render


Termoil is a board game that deals with making the player aware about the burning climate issues and tries to envoke agency for the same, using friendly, childish and simple approach of a metaphor that compares termites and their issues to us, humans.
(Hence the name Termoil – its a play on the words termites and turmoil)

he Game Mechanics involve at least 3 to 6 players to take turns by rolling die and progressing on a spiral path, trying to collect tokens i.e. natural resources without any indication what the token signify. It is human nature to want to collect things. Hence, when all players reach the end of the path, the game doesn’t conclude but in completely uproots the dynamic of collecting resources, by revealing that the players need to all get rid of their resources in order to win collectively. There can not be one winner the players need to strategize and work together in order to win in unison.

Game tokens and termites used for players were modelled in Autodesk Maya. The termites were 3D Printed. The board was made in Adobe Illustrator and the rules as well as cards were made in Procreate!