MSc Heritage Visualisation School of Simulation & Visualisation

Adriana Gay

Hi, I’m Adriana Gay, a recent graduate of the MSc Heritage Visualisation program at GSA. Prior to this, I worked as an archaeologist in the US.

Immersion and Authenticity: A Digital Exploration of Knossos
Saga of the Stone
Secrets of the Ancients

Immersion and Authenticity: A Digital Exploration of Knossos

The project’s primary goal was to the answer question: Does the general public not experience pseudo-immersion and authenticity at the same time in digital heritage projects? The Throne Room section of the Palace of Knossos was chosen due to the amount of information available, the changes made to it during its’ physical reconstruction, and the quality of remains for a site of its time period.

While the sample size was too small to definitively answer the research question, the project uncovered another interesting area of research. As digital heritage uses many of the same tools and software as video game companies, digital heritage projects are running into the problem of the public judging them based upon standards set by games.

Main Menu

Inside the Throne Room

Saga of the Stone

Our group project looks at the Govan hogback stones, relics left by Vikings. The stones embody the melting pot of Irish, Viking, and Anglo-Saxon traditions at Govan. Utilising laser scanning, photogrammetry, and storytelling, our group crafted an interactive narrative focused on the Govan 2 hogback stone.

We designed the project with user experience in mind and incorporated a text designed for dyslexic readers along with voice overs to coincide with the text based elements beyond the main menu.

This project was completed in collaboration with Allison Capello and Laura O’Connor.

Govan RTI

In Game Govan 2

Early Govan

Govan Menu

Secrets of the Ancients

Our group created a serious heritage themed game focused on ancient Egyptian funerary practices. We decided on a puzzle style game where the user solves funerary practice themed puzzles in order to collect canopic jars. The user then opens the final puzzle door with the jars. Along the way, they learn what gods were associated with each canopic jar, which organs were taken out, and the reasons behind why some organs were placed within the jars.

This project was completed in collaboration with John Montgomery and Julius Bernikas.

History of Funerary Belief Tidbit

Matching Gods to Jars

The Second Puzzle

The Entryway